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Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test'an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of | Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test'an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away [[undead]]. | ||
Not every deity sponsors an order of paladins, only [[Aeridin]], [[Lucinda]], [[Rofirein]] [[Toran]], and [[Vorax]] require holy warriors beyond their normal clergy. All Paladin characters must follow one of these [[deities]]. | Not every deity sponsors an order of paladins, only [[Aeridin]], [[Lucinda]], [[Rofirein]] [[Toran]], and [[Vorax]] require holy warriors beyond their normal clergy. All Paladin characters must follow one of these [[deities]]. | ||
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A paladin that is no longer lawful good cannot gain levels until their alignment is lawful good again. | A paladin that is no longer lawful good cannot gain levels until their alignment is lawful good again. | ||
[[Abilities]]: | [[Abilities]]: | ||