(See auto-generated stat block below.)


Field Layonara Stock NWN:EE
Name Unholy Champion Blackguard
Plural Unholy Champion Blackguards
Player Class Yes Yes
Spell Caster No No
Hit Die d10 d10
Skill Points / Level 2 2
Primary Ability CON CON
Recommended Ability Array STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12 STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
Alignment Restriction Forbidden: Lawful Good, Neutral Good (Good/Evil axis) Forbidden: Lawful Good, Neutral Good (Good/Evil axis)
Max Level 40 40
Multiclass XP Penalty No No
Arcane Spell Level Modifier 0 0
Divine Spell Level Modifier 0 0
Epic Class Yes Yes
Attack Bonus Table CLS_ATK_1 CLS_ATK_1
Saving Throw Table CLS_SAVTHR_FIGHT CLS_SAVTHR_FIGHT
Feats Table CLS_FEAT_BLKGRD CLS_FEAT_BLKGRD
Bonus Feats Table CLS_BFEAT_BLKGRD CLS_BFEAT_BLKGRD
Skills Table CLS_SKILL_BLKGRD CLS_SKILL_BLKGRD
Prerequisite Table CLS_PRES_BLKGRD CLS_PRES_BLKGRD
Script Constant CLASS_TYPE_BLACKGUARD CLASS_TYPE_BLACKGUARD
Icon IR_BLKGRD IR_BLKGRD IR_BLKGRD IR_BLKGRD
Description (PRESTIGE CLASS)
Unholy Champions epitomize evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to Unholy Champions as anti-paladins due to their completely evil nature. No one class makes the best Unholy Champion, all that is required is a willingness to serve the forces of the most evil of deities.

- Hit Die: d10.
- Proficiencies: All simple and martial weapons, all types of armor, and shields.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Any evil.
Base Attack Bonus: +6
Skills: Hide 5 ranks.
Feats: Cleave.

ABILITIES:

Level
1: Use Poison - Automatic success when coating a weapon with poison.
2: Smite Good - Add Charisma modifier to attack roll.
Dark Blessing - Add Charisma modifier to saving throws.
Bull's Strength - As spell.
3: Turn Undead - Make undead flee.
Create Undead - summons an undead ally.
4: Sneak Attack +1d6.
5: Summon Fiend - summons a fiendish ally.
6: Inflict Serious Wounds - As spell.
7: Contagion - As spell.
Sneak Attack +2d6.
8: Inflict Critical Wounds - As spell.
10: Sneak Attack +3d6.
(PRESTIGE CLASS)
A Blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to Blackguards as anti-paladins due to their completely evil nature. No one class makes the best Blackguard, all that is required is a willingness to serve the forces of darkness.

- Hit Die: d10.
- Proficiencies: All simple and martial weapons, all types of armor, and shields.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Any evil.
Base Attack Bonus: +6
Skills: Hide 5 ranks.
Feats: Cleave.

ABILITIES:

Level
1: Use Poison - Automatic success when coating a weapon with poison.
2: Smite Good - Add Charisma modifier to attack roll.
Dark Blessing - Add Charisma modifier to saving throws.
Bull's Strength - As spell.
3: Turn Undead - Make undead flee.
Create Undead - summons an undead ally.
4: Sneak Attack +1d6.
5: Summon Fiend - summons a fiendish ally.
6: Inflict Serious Wounds - As spell.
7: Contagion - As spell.
Sneak Attack +2d6.
8: Inflict Critical Wounds - As spell.
10: Sneak Attack +3d6.

Differs from stock NWN:EE in 3 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.