(See auto-generated stat block below.)


Name Water Domain Powers
Category Combat
Uses per Day Unlimited / passive
All Classes Can Use No
Gain Multiple Times No
Effects Stack No
Uses Action Queue Yes
Script Constant FEAT_WATER_DOMAIN_POWER
Icon id_water id_water
Description Type of Feat: Domain
Prerequisite: Access to the Water domain.
Specifics:
Turn Elementals: Able to turn elementals as if they were undead.
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Poison (3), Ice Storm (5).
Use: Automatic.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.