Weapon Proficiency (rogue)

(See auto-generated stat block below.)


Name Weapon Proficiency (rogue)
Uses per Day Unlimited / passive
All Classes Can Use No
Gain Multiple Times No
Effects Stack No
Uses Action Queue Yes
Script Constant FEAT_WEAPON_PROFICIENCY_ROGUE
Icon ife_weppro_rog ife_weppro_rog
Description Type of Feat: Special
Prerequisite: Rogue level 1.
Specifics: This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, heavy crossbow, quarterstaff, mace, short sword, rapier, shortbow, morningstar, and sling.
Normal: A character cannot equip a weapon he is not proficient in.
Use: All rogues start with this feat but can gain other weapon proficiencies as well.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.