m (Text replacement - "<span class="BOLD">(.*)<\/span>" to "$1")
(layonara wiki-sync: class Druid @ nwn-haks 99d84bcc)
Line 345: Line 345:
** Great Wisdom
** Great Wisdom
** Improved Combat Casting
** Improved Combat Casting
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%;"
|-
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
|-
! style="text-align:left; width:14em;" | Name
| style="width:42%;" | Druid
| style="width:42%;" | Druid
|-
! style="text-align:left; width:14em;" | Plural
| style="width:42%;" | Druids
| style="width:42%;" | Druids
|-
! style="text-align:left; width:14em;" | Player Class
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spell Caster
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Hit Die
| style="width:42%;" | d8
| style="width:42%;" | d8
|-
! style="text-align:left; width:14em;" | Skill Points / Level
| style="width:42%;" | 4
| style="width:42%;" | 4
|-
! style="text-align:left; width:14em;" | Primary Ability
| style="width:42%;" | WIS
| style="width:42%;" | WIS
|-
! style="text-align:left; width:14em;" | Recommended Ability Array
| style="width:42%;" | STR 14, DEX 13, CON 13, WIS 16, INT 10, CHA 10
| style="width:42%;" | STR 14, DEX 13, CON 13, WIS 16, INT 10, CHA 10
|-
! style="text-align:left; width:14em;" | Alignment Restriction
| style="width:42%;" | Allowed only: Lawful Good (Law/Chaos, Good/Evil axis)
| style="width:42%;" | Allowed only: Lawful Good (Law/Chaos, Good/Evil axis)
|-
! style="text-align:left; width:14em;" | Max Level
| style="width:42%;" | Unlimited
| style="width:42%;" | Unlimited
|-
! style="text-align:left; width:14em;" | Multiclass XP Penalty
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Arcane Spell Level Modifier
| style="width:42%;" | 0
| style="width:42%;" | 0
|-
! style="text-align:left; width:14em;" | Divine Spell Level Modifier
| style="width:42%;" | 0
| style="width:42%;" | 0
|-
! style="text-align:left; width:14em;" | Epic Class
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Attack Bonus Table
| style="width:42%;" | <code>CLS_ATK_2</code>
| style="width:42%;" | <code>CLS_ATK_2</code>
|-
! style="text-align:left; width:14em;" | Saving Throw Table
| style="width:42%;" | <code>CLS_SAVTHR_DRU</code>
| style="width:42%;" | <code>CLS_SAVTHR_DRU</code>
|-
! style="text-align:left; width:14em;" | Feats Table
| style="width:42%;" | <code>CLS_FEAT_DRUID</code>
| style="width:42%;" | <code>CLS_FEAT_DRUID</code>
|-
! style="text-align:left; width:14em;" | Bonus Feats Table
| style="width:42%;" | <code>CLS_BFEAT_DRU</code>
| style="width:42%;" | <code>CLS_BFEAT_DRU</code>
|-
! style="text-align:left; width:14em;" | Skills Table
| style="width:42%;" | <code>CLS_SKILL_DRU</code>
| style="width:42%;" | <code>CLS_SKILL_DRU</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Spell Gain Table
| style="width:42%;" | <ins style="background:#c6efce; text-decoration:none; padding:0 2px;"><code>LAY_SPGN_DRU</code></ins>
| style="width:42%;" | <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;"><code>CLS_SPGN_DRU</code></del>
|-
! style="text-align:left; width:14em;" | Script Constant
| style="width:42%;" | <code>CLASS_TYPE_DRUID</code>
| style="width:42%;" | <code>CLASS_TYPE_DRUID</code>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:ir_druid.png|frameless|64px|border|alt=IR_DRUID]] <code>IR_DRUID</code>
| style="width:42%;" | [[File:ir_druid.png|frameless|64px|border|alt=IR_DRUID]] <code>IR_DRUID</code>
|-
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition.<br><br>WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14.<br><br>- Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.<br>- Hit Die: d8.<br>- Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields.<br>- Skill Points (*4 at 1st level): 4 + Int Modifier.<br>- Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored).<br>- Ex-Druids: A druid who is no longer neutral cannot gain levels.
| style="width:42%;" | Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition.<br><br>WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14.<br><br>- Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.<br>- Hit Die: d8.<br>- Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields.<br>- Skill Points (*4 at 1st level): 4 + Int Modifier.<br>- Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored).<br>- Ex-Druids: A druid who is no longer neutral cannot gain levels.
|}
<small>''Differs from stock NWN:EE in 1 field. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<!-- END-AUTOSYNC -->

Revision as of 16:44, 30 April 2026

Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. A druid is often accompanied by an animal companion. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

  • Alignment: Any Neutral
  • Hit Die: d8
  • Proficiencies: Armor (Light, Medium), Shields, Weapon Proficiency (Druid)
  • Skill Points: 4 + Intelligence Modifier
  • Class Skills:
  • High Saving Throw(s): Fortitude, Will
  • BAB: Second
  • Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell.

Ex-Druids
A druid that is no longer neutral cannot gain levels.

Abilities

  • Level 1
  • Level 2
    • Woodland Stride
  • Level 3
    • Trackless Step
  • Level 4
    • Resist Nature's Lure
  • Level 5
    • Wild Shape, Animal (1x/day)
  • Level 6
    • Wild Shape (2x/day)
  • Level 7
    • Wild Shape (3x/day)
  • Level 9
    • Venom Immunity
  • Level 10
    • Wild Shape (4x/day)
  • Level 12
    • Druid Wildshape (Animal) Improved forms
  • Level 14
    • Wild Shape (5x/day)
  • Level 16
    • Elemental Shape (Huge) (1x/day)
    • Tree Walking Branch
  • Level 17
    • Elemental Shape (2x/day)
  • Level 18
    • Wild Shape (6x/day)
  • Level 19
    • Elemental Shape (3x/day)
  • Level 20
    • Improved Elemental Shape (Elder)
  • Level 22
    • Infinite Wildshape
  • Level 26
    • Infinite Elemental Shape

 

Druid Spells per day

Base Spells per Day

Lvl  0  1  2  3  4  5  6  7  8  9
1  3  1  -  -  -  -  -  -  -  -
2  4  2  -  -  -  -  -  -  -  -
3  4  2  1  -  -  -  -  -  -  -
4  5  3  2  -  -  -  -  -  -  -
5  5  3  2  1  -  -  -  -  -  -
6  5  3  3  2  -  -  -  -  -  -
7  6  4  3  2  1  -  -  -  -  -
8  6  4  3  3  2  -  -  -  -  -
9  6  4  4  3  2  1  -  -  -  -
10  6  4  4  3  3  2  -  -  -  -
11  6  5  4  4  3  2  1  -  -  -
12  6  5  4  4  3  3  2  -  -  -
13  6  5  5  4  4  3  2  1  -  -
14  6  5  5  4  4  3  3  2  -  -
15  6  5  5  5  4  4  3  2  1  -
16  6  5  5  5  4  4  3  3  2  -
17  6  5  5  5  5  4  4  3  2  1
18  6  5  5  5  5  4  4  3  3  2
19  6  5  5  5  5  5  4  4  3  3
20  6  5  5  5  5  5  4  4  4  4


Epic Druid

Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.

  • Hit Die: d8
  • Skill Points: 4 + Intelligence Modifier
  • Bonus Feats: 24, 28, 32, 36, 40
  • Epic Druid Bonus Feats:
    • Automatic Quicken Spell I - III
    • Automatic Silent Spell I - III
    • Automatic Still Spell I - III
    • Dragon Shape
    • Epic Energy Resistance
    • Epic Spell: Dragon Knight
    • Epic Spell: Greater Ruin
    • Epic Spell: Hellball
    • Epic Spell: Mummy Dust
    • Epic Spell Focus
    • Epic Spell Penetration
    • Great Wisdom
    • Improved Combat Casting
Field Layonara Stock NWN:EE
Name Druid Druid
Plural Druids Druids
Player Class Yes Yes
Spell Caster Yes Yes
Hit Die d8 d8
Skill Points / Level 4 4
Primary Ability WIS WIS
Recommended Ability Array STR 14, DEX 13, CON 13, WIS 16, INT 10, CHA 10 STR 14, DEX 13, CON 13, WIS 16, INT 10, CHA 10
Alignment Restriction Allowed only: Lawful Good (Law/Chaos, Good/Evil axis) Allowed only: Lawful Good (Law/Chaos, Good/Evil axis)
Max Level Unlimited Unlimited
Multiclass XP Penalty Yes Yes
Arcane Spell Level Modifier 0 0
Divine Spell Level Modifier 0 0
Epic Class No No
Attack Bonus Table CLS_ATK_2 CLS_ATK_2
Saving Throw Table CLS_SAVTHR_DRU CLS_SAVTHR_DRU
Feats Table CLS_FEAT_DRUID CLS_FEAT_DRUID
Bonus Feats Table CLS_BFEAT_DRU CLS_BFEAT_DRU
Skills Table CLS_SKILL_DRU CLS_SKILL_DRU
Spell Gain Table LAY_SPGN_DRU CLS_SPGN_DRU
Script Constant CLASS_TYPE_DRUID CLASS_TYPE_DRUID
Icon IR_DRUID IR_DRUID IR_DRUID IR_DRUID
Description Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition.

WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14.

- Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.
- Hit Die: d8.
- Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields.
- Skill Points (*4 at 1st level): 4 + Int Modifier.
- Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored).
- Ex-Druids: A druid who is no longer neutral cannot gain levels.
Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition.

WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14.

- Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.
- Hit Die: d8.
- Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields.
- Skill Points (*4 at 1st level): 4 + Int Modifier.
- Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored).
- Ex-Druids: A druid who is no longer neutral cannot gain levels.

Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.