Druid: Difference between revisions
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Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or [[undead]], and destroy them where possible. [[Druids]] receive spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. A druid is often accompanied by an [[animal]] companion. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's [[Wisdom]] score should be high, as this determines the maximum spell level that they can cast. | |||
* Alignment: Any Neutral | * Alignment: Any Neutral | ||
* Hit Die: d8 | * Hit Die: d8 | ||
* Proficiencies: Armor (Light, Medium), Shields, Weapon Proficiency (Druid) | * Proficiencies: Armor ([[Light]], Medium), Shields, Weapon Proficiency (Druid) | ||
* Skill Points: 4 + Intelligence Modifier | * Skill Points: 4 + [[Intelligence]] Modifier | ||
* Class Skills: | * [[Class Skills]]: | ||
** Animal Empathy | ** Animal Empathy | ||
** Craft Armor | ** [[Craft Armor]] | ||
** Craft Weapon | ** [[Craft Weapon]] | ||
** Gather Information | ** Gather Information | ||
** Heal (Skill) | ** [[Heal]] (Skill) | ||
** Lore | ** Lore | ||
** Parry | ** Parry | ||
** Persuade | ** Persuade | ||
** Spellcraft | ** Spellcraft | ||
* High Saving Throw(s): Fortitude, Will | * High Saving Throw(s): [[Fortitude]], Will | ||
* BAB: Second | * BAB: Second | ||
* Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell. | * Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell. | ||
| Line 22: | Line 22: | ||
A druid that is no longer neutral cannot gain levels. | A druid that is no longer neutral cannot gain levels. | ||
Abilities | [[Abilities]] | ||
* Level 1 | * Level 1 | ||
** Animal Companion | ** Animal Companion | ||
** Nature Sense | ** Nature Sense | ||
** Mass Calming | ** [[Mass Calming]] | ||
* Level 2 | * Level 2 | ||
** Woodland Stride | ** Woodland Stride | ||
| Line 49: | Line 49: | ||
** Wild Shape (5x/day) | ** Wild Shape (5x/day) | ||
* Level 16 | * Level 16 | ||
** Elemental Shape (Huge) (1x/day) | ** [[Elemental]] Shape (Huge) (1x/day) | ||
** Tree Walking Branch | ** Tree Walking Branch | ||
* Level 17 | * Level 17 | ||
| Line 65: | Line 65: | ||
Druid Spells per day | [[Druid Spells]] per day | ||
Base Spells per Day | Base Spells per Day | ||
{| | {| | ||
| | | Lvl | ||
| | | 0 | ||
| | | 1 | ||
| | | 2 | ||
| | | 3 | ||
| | | 4 | ||
| | | 5 | ||
| | | 6 | ||
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|- | |- | ||
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| 5 | | 5 | ||
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| 6 | | 6 | ||
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| 6 | | 6 | ||
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| 6 | | 6 | ||
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| 6 | | 6 | ||
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| 6 | | 6 | ||
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| 6 | | 6 | ||
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| 1 | | 1 | ||
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| 6 | | 6 | ||
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| 6 | | 6 | ||
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|- | |- | ||
| | | 20 | ||
| 6 | | 6 | ||
| 5 | | 5 | ||
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<br /> | <br /> | ||
Epic Druid | [[Epic Druid]] | ||
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly. | Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly. | ||
| Line 330: | Line 330: | ||
* Hit Die: d8 | * Hit Die: d8 | ||
* Skill Points: 4 + Intelligence Modifier | * Skill Points: 4 + Intelligence Modifier | ||
* Bonus Feats: 24, 28, 32, 36, 40 | * Bonus [[Feats]]: 24, 28, 32, 36, 40 | ||
* Epic Druid Bonus Feats: | * Epic Druid Bonus Feats: | ||
** Automatic Quicken Spell I - III | ** Automatic Quicken Spell I - III | ||
** Automatic Silent Spell I - III | ** Automatic Silent Spell I - III | ||
** Automatic Still Spell I - III | ** Automatic Still Spell I - III | ||
** Dragon Shape | ** [[Dragon]] Shape | ||
** Epic Energy Resistance | ** Epic Energy [[Resistance]] | ||
** Epic Spell: Dragon Knight | ** Epic Spell: Dragon [[Knight]] | ||
** Epic Spell: Greater Ruin | ** Epic Spell: Greater Ruin | ||
** Epic Spell: Hellball | ** Epic Spell: Hellball | ||
| Line 345: | Line 345: | ||
** Great Wisdom | ** Great Wisdom | ||
** Improved Combat Casting | ** Improved Combat Casting | ||
<!-- BEGIN-AUTOSYNC v1 --> | |||
{| class="wikitable" style="width:100%;" | |||
|- | |||
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE | |||
|- | |||
! style="text-align:left; width:14em;" | Name | |||
| style="width:42%;" | Druid | |||
| style="width:42%;" | Druid | |||
|- | |||
! style="text-align:left; width:14em;" | Plural | |||
| style="width:42%;" | Druids | |||
| style="width:42%;" | Druids | |||
|- | |||
! style="text-align:left; width:14em;" | Player Class | |||
| style="width:42%;" | Yes | |||
| style="width:42%;" | Yes | |||
|- | |||
! style="text-align:left; width:14em;" | Spell Caster | |||
| style="width:42%;" | Yes | |||
| style="width:42%;" | Yes | |||
|- | |||
! style="text-align:left; width:14em;" | Hit Die | |||
| style="width:42%;" | d8 | |||
| style="width:42%;" | d8 | |||
|- | |||
! style="text-align:left; width:14em;" | Skill Points / Level | |||
| style="width:42%;" | 4 | |||
| style="width:42%;" | 4 | |||
|- | |||
! style="text-align:left; width:14em;" | Primary Ability | |||
| style="width:42%;" | WIS | |||
| style="width:42%;" | WIS | |||
|- | |||
! style="text-align:left; width:14em;" | Recommended Ability Array | |||
| style="width:42%;" | STR 14, DEX 13, CON 13, WIS 16, INT 10, CHA 10 | |||
| style="width:42%;" | STR 14, DEX 13, CON 13, WIS 16, INT 10, CHA 10 | |||
|- | |||
! style="text-align:left; width:14em;" | Alignment Restriction | |||
| style="width:42%;" | Allowed only: Lawful Good (Law/Chaos, Good/Evil axis) | |||
| style="width:42%;" | Allowed only: Lawful Good (Law/Chaos, Good/Evil axis) | |||
|- | |||
! style="text-align:left; width:14em;" | Max Level | |||
| style="width:42%;" | Unlimited | |||
| style="width:42%;" | Unlimited | |||
|- | |||
! style="text-align:left; width:14em;" | Multiclass XP Penalty | |||
| style="width:42%;" | Yes | |||
| style="width:42%;" | Yes | |||
|- | |||
! style="text-align:left; width:14em;" | Arcane Spell Level Modifier | |||
| style="width:42%;" | 0 | |||
| style="width:42%;" | 0 | |||
|- | |||
! style="text-align:left; width:14em;" | Divine Spell Level Modifier | |||
| style="width:42%;" | 0 | |||
| style="width:42%;" | 0 | |||
|- | |||
! style="text-align:left; width:14em;" | Epic Class | |||
| style="width:42%;" | No | |||
| style="width:42%;" | No | |||
|- | |||
! style="text-align:left; width:14em;" | Attack Bonus Table | |||
| style="width:42%;" | <code>CLS_ATK_2</code> | |||
| style="width:42%;" | <code>CLS_ATK_2</code> | |||
|- | |||
! style="text-align:left; width:14em;" | Saving Throw Table | |||
| style="width:42%;" | <code>CLS_SAVTHR_DRU</code> | |||
| style="width:42%;" | <code>CLS_SAVTHR_DRU</code> | |||
|- | |||
! style="text-align:left; width:14em;" | Feats Table | |||
| style="width:42%;" | <code>CLS_FEAT_DRUID</code> | |||
| style="width:42%;" | <code>CLS_FEAT_DRUID</code> | |||
|- | |||
! style="text-align:left; width:14em;" | Bonus Feats Table | |||
| style="width:42%;" | <code>CLS_BFEAT_DRU</code> | |||
| style="width:42%;" | <code>CLS_BFEAT_DRU</code> | |||
|- | |||
! style="text-align:left; width:14em;" | Skills Table | |||
| style="width:42%;" | <code>CLS_SKILL_DRU</code> | |||
| style="width:42%;" | <code>CLS_SKILL_DRU</code> | |||
|- style="background:#fffacd;" | |||
! style="text-align:left; width:14em;" | Spell Gain Table | |||
| style="width:42%;" | <ins style="background:#c6efce; text-decoration:none; padding:0 2px;"><code>LAY_SPGN_DRU</code></ins> | |||
| style="width:42%;" | <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;"><code>CLS_SPGN_DRU</code></del> | |||
|- | |||
! style="text-align:left; width:14em;" | Script Constant | |||
| style="width:42%;" | <code>CLASS_TYPE_DRUID</code> | |||
| style="width:42%;" | <code>CLASS_TYPE_DRUID</code> | |||
|- | |||
! style="text-align:left; width:14em;" | Icon | |||
| style="width:42%;" | [[File:ir_druid.png|frameless|64px|border|alt=IR_DRUID]] <code>IR_DRUID</code> | |||
| style="width:42%;" | [[File:ir_druid.png|frameless|64px|border|alt=IR_DRUID]] <code>IR_DRUID</code> | |||
|- | |||
! style="text-align:left; width:14em;" | Description | |||
| style="width:42%;" | Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition.<br><br>WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14.<br><br>- Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.<br>- Hit Die: d8.<br>- Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields.<br>- Skill Points (*4 at 1st level): 4 + Int Modifier.<br>- Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored).<br>- Ex-Druids: A druid who is no longer neutral cannot gain levels. | |||
| style="width:42%;" | Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition.<br><br>WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14.<br><br>- Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.<br>- Hit Die: d8.<br>- Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields.<br>- Skill Points (*4 at 1st level): 4 + Int Modifier.<br>- Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored).<br>- Ex-Druids: A druid who is no longer neutral cannot gain levels. | |||
|} | |||
<small>''Differs from stock NWN:EE in 1 field. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
[[Category:NWN Classes]] | |||
[[Category:NWN Playable Classes]] | |||
[[Category:NWN Spellcasting Classes]] | |||
<!-- END-AUTOSYNC --> | |||
Latest revision as of 22:18, 30 April 2026
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. A druid is often accompanied by an animal companion. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
- Alignment: Any Neutral
- Hit Die: d8
- Proficiencies: Armor (Light, Medium), Shields, Weapon Proficiency (Druid)
- Skill Points: 4 + Intelligence Modifier
- Class Skills:
- Animal Empathy
- Craft Armor
- Craft Weapon
- Gather Information
- Heal (Skill)
- Lore
- Parry
- Persuade
- Spellcraft
- High Saving Throw(s): Fortitude, Will
- BAB: Second
- Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell.
Ex-Druids
A druid that is no longer neutral cannot gain levels.
- Level 1
- Animal Companion
- Nature Sense
- Mass Calming
- Level 2
- Woodland Stride
- Level 3
- Trackless Step
- Level 4
- Resist Nature's Lure
- Level 5
- Wild Shape, Animal (1x/day)
- Level 6
- Wild Shape (2x/day)
- Level 7
- Wild Shape (3x/day)
- Level 9
- Venom Immunity
- Level 10
- Wild Shape (4x/day)
- Level 12
- Druid Wildshape (Animal) Improved forms
- Level 14
- Wild Shape (5x/day)
- Level 16
- Elemental Shape (Huge) (1x/day)
- Tree Walking Branch
- Level 17
- Elemental Shape (2x/day)
- Level 18
- Wild Shape (6x/day)
- Level 19
- Elemental Shape (3x/day)
- Level 20
- Improved Elemental Shape (Elder)
- Level 22
- Infinite Wildshape
- Level 26
- Infinite Elemental Shape
- Infinite Elemental Shape
Druid Spells per day
Base Spells per Day
| Lvl | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 1 | 3 | 1 | - | - | - | - | - | - | - | - |
| 2 | 4 | 2 | - | - | - | - | - | - | - | - |
| 3 | 4 | 2 | 1 | - | - | - | - | - | - | - |
| 4 | 5 | 3 | 2 | - | - | - | - | - | - | - |
| 5 | 5 | 3 | 2 | 1 | - | - | - | - | - | - |
| 6 | 5 | 3 | 3 | 2 | - | - | - | - | - | - |
| 7 | 6 | 4 | 3 | 2 | 1 | - | - | - | - | - |
| 8 | 6 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9 | 6 | 4 | 4 | 3 | 2 | 1 | - | - | - | - |
| 10 | 6 | 4 | 4 | 3 | 3 | 2 | - | - | - | - |
| 11 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - |
| 12 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - |
| 13 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - |
| 14 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | - |
| 15 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - |
| 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - |
| 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
| 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
| 19 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
| 20 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.
- Hit Die: d8
- Skill Points: 4 + Intelligence Modifier
- Bonus Feats: 24, 28, 32, 36, 40
- Epic Druid Bonus Feats:
- Automatic Quicken Spell I - III
- Automatic Silent Spell I - III
- Automatic Still Spell I - III
- Dragon Shape
- Epic Energy Resistance
- Epic Spell: Dragon Knight
- Epic Spell: Greater Ruin
- Epic Spell: Hellball
- Epic Spell: Mummy Dust
- Epic Spell Focus
- Epic Spell Penetration
- Great Wisdom
- Improved Combat Casting
Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.