Assassin: Difference between revisions
(Imported from text file) |
(layonara wiki-sync: class Assassin @ nwn-haks local) |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. The assassin's skill in a variety of dark arts allows him to carry out missions of [[death]] with shocking, terrifying precision. [[Rogues]], Monks and Bards are ideal candidates for training as assassins. Unlike the Unholy [[Champions]], the Assassin is not [[evil]] due to devotion to an evil power, but rather due to a complete lack of morals or ethics. | |||
These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay. | These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay. | ||
* Hit Dice: d6 | * Hit Dice: d6 | ||
* Proficiencies: Armor (Light), Weapons (Simple) | * Proficiencies: Armor ([[Light]]), Weapons (Simple) | ||
* Skill Points: 4 + Intelligence Modifier | * Skill Points: 4 + [[Intelligence]] Modifier | ||
* Skills: | * Skills: | ||
** Appraise | ** Appraise | ||
** Bluff | ** Bluff | ||
** Craft Armor | ** [[Craft Armor]] | ||
** Craft Weapon | ** [[Craft Weapon]] | ||
** Disable Trap | ** Disable Trap | ||
** Gather Information | ** Gather Information | ||
** Heal (Skill) | ** [[Heal]] (Skill) | ||
** Hide | ** Hide | ||
** Intimidate | ** Intimidate | ||
| Line 36: | Line 36: | ||
** Move Silently 8 | ** Move Silently 8 | ||
Abilities | [[Abilities]] | ||
* Level 1 | * Level 1 | ||
** Death Attack (+1d6) | ** Death Attack (+1d6) | ||
** Use Poison | ** Use [[Poison]] | ||
* Level 2 | * Level 2 | ||
** Ghostly Visage (Feat) | ** [[Ghostly Visage]] (Feat) | ||
** Poison Save I | ** Poison Save I | ||
** Uncanny Dodge I | ** Uncanny Dodge I | ||
| Line 50: | Line 50: | ||
** Poison Save II | ** Poison Save II | ||
* Level 5 | * Level 5 | ||
** Darkness (Feat) | ** [[Darkness]] (Feat) | ||
** Death Attack (+3d6) | ** Death Attack (+3d6) | ||
** Uncanny Dodge II | ** Uncanny Dodge II | ||
* Level 6 | * Level 6 | ||
** Invisibility (Feat) | ** [[Invisibility]] (Feat) | ||
** Poison Save III | ** Poison Save III | ||
* Level 7 | * Level 7 | ||
| Line 63: | Line 63: | ||
* Level 9 | * Level 9 | ||
** Death Attack (+5d6) | ** Death Attack (+5d6) | ||
** Improved Invisibility (Feat) | ** [[Improved Invisibility]] (Feat) | ||
* Level 10 | * Level 10 | ||
** Poison Save V | ** Poison Save V | ||
** Uncanny Dodge III | ** Uncanny Dodge III | ||
Epic Assassin | [[Epic Assassin]] | ||
The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a [[cold]] corpse behind.<br /> | |||
<br /> | <br /> | ||
| Line 76: | Line 76: | ||
* Hit Die: d6 | * Hit Die: d6 | ||
* Skill Points: 4 + Intelligence Modifier | * Skill Points: 4 + Intelligence Modifier | ||
* Bonus Feats: 14, 18, 22, 26, 30 | * Bonus [[Feats]]: 14, 18, 22, 26, 30 | ||
* Epic Bonus Feats: | * Epic Bonus Feats: | ||
** Epic Reflexes | ** Epic Reflexes | ||
** Epic Skill Focus (Hide) | ** Epic Skill Focus (Hide) | ||
** Epic Skill Focus (Move Silently) | ** Epic Skill Focus (Move Silently) | ||
** Great Dexterity | ** Great [[Dexterity]] | ||
** Improved Combat Casting | ** Improved Combat Casting | ||
** Improved Sneak Attack | ** Improved Sneak Attack | ||
** Self Concealment | ** Self [[Concealment]] | ||
** Superior Initiative | ** Superior [[Initiative]] | ||
<br /> | <br /> | ||
<!-- BEGIN-AUTOSYNC v1 --> | |||
{| class="wikitable" style="width:100%; max-width:48em;" | |||
|- | |||
! style="text-align:left; width:18em;" | Name | |||
| Assassin | |||
|- | |||
! style="text-align:left; width:18em;" | Plural | |||
| Assassins | |||
|- | |||
! style="text-align:left; width:18em;" | Player Class | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Spell Caster | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Hit Die | |||
| d6 | |||
|- | |||
! style="text-align:left; width:18em;" | Skill Points / Level | |||
| 4 | |||
|- | |||
! style="text-align:left; width:18em;" | Primary Ability | |||
| DEX | |||
|- | |||
! style="text-align:left; width:18em;" | Recommended Ability Array | |||
| STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12 | |||
|- | |||
! style="text-align:left; width:18em;" | Alignment Restriction | |||
| Forbidden: Lawful Good, Neutral Good (Good/Evil axis) | |||
|- | |||
! style="text-align:left; width:18em;" | Max Level | |||
| 40 | |||
|- | |||
! style="text-align:left; width:18em;" | Multiclass XP Penalty | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Arcane Spell Level Modifier | |||
| 0 | |||
|- | |||
! style="text-align:left; width:18em;" | Divine Spell Level Modifier | |||
| 0 | |||
|- | |||
! style="text-align:left; width:18em;" | Epic Class | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Attack Bonus Table | |||
| <code>CLS_ATK_2</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Saving Throw Table | |||
| <code>CLS_SAVTHR_ROG</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Feats Table | |||
| <code>CLS_FEAT_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Bonus Feats Table | |||
| <code>CLS_BFEAT_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Skills Table | |||
| <code>CLS_SKILL_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Prerequisite Table | |||
| <code>CLS_PRES_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Script Constant | |||
| <code>CLASS_TYPE_ASSASSIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Icon | |||
| [[File:ir_asasin.png|frameless|64px|border|alt=IR_ASASIN]] <code>IR_ASASIN</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Description | |||
| (PRESTIGE CLASS)<br>The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.<br><br>- Hit Die: d6.<br>- Proficiencies: Simple Weapons, Light Armor Proficiency.<br>- Skill Points: 4 + Int Modifier.<br><br>REQUIREMENTS:<br><br>Alignment: Any evil.<br>Skills: Hide 8 ranks, Move Silently 8 ranks.<br><br>ABILITIES:<br><br>Level<br>1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.<br> Use Poison - Automatic success when coating a weapon with poison.<br>2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.<br> Ghostly Visage - As spell.<br> +1 Fortitude save vs. poison.<br>3: Death Attack +2d6 - Death attack improves.<br>4: +2 Fortitude save vs. poison.<br>5: Death Attack +3d6 - Death attack improves.<br> Uncanny Dodge 2 - +1 reflex saving throws.<br> Darkness - As spell.<br>6: +3 Fortitude save vs. poison.<br>7: Death Attack +4d6 - Death attack improves.<br> Invisibility - As spell.<br>8: +4 Fortitude save vs. poison.<br>9: Death Attack +5d6 - Death attack improves.<br> Improved Invisibility - As spell.<br>10: Uncanny Dodge 3 - +2 reflex saving throws.<br> +5 Fortitude save vs. poison.<br> | |||
|} | |||
<small>''Identical to stock NWN:EE.''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
[[Category:NWN Classes]] | |||
[[Category:NWN Playable Classes]] | |||
<!-- END-AUTOSYNC --> | |||
Latest revision as of 22:19, 30 April 2026
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. The assassin's skill in a variety of dark arts allows him to carry out missions of death with shocking, terrifying precision. Rogues, Monks and Bards are ideal candidates for training as assassins. Unlike the Unholy Champions, the Assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.
These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay.
- Hit Dice: d6
- Proficiencies: Armor (Light), Weapons (Simple)
- Skill Points: 4 + Intelligence Modifier
- Skills:
- Appraise
- Bluff
- Craft Armor
- Craft Weapon
- Disable Trap
- Gather Information
- Heal (Skill)
- Hide
- Intimidate
- Listen
- Lore
- Move Silently
- Open Lock
- Pick Pocket
- Search
- Set Trap
- Spot
- Tumble
- Use Magic Device
- High Saving Throw(s): Reflex
- BAB: Second
Requirements
- Alignment: Any evil
- Skills:
- Hide 8
- Move Silently 8
- Level 1
- Death Attack (+1d6)
- Use Poison
- Level 2
- Ghostly Visage (Feat)
- Poison Save I
- Uncanny Dodge I
- Level 3
- Death Attack (+2d6)
- Level 4
- Poison Save II
- Level 5
- Darkness (Feat)
- Death Attack (+3d6)
- Uncanny Dodge II
- Level 6
- Invisibility (Feat)
- Poison Save III
- Level 7
- Death Attack (+4d6)
- Invisibility
- Level 8
- Poison Save IV
- Level 9
- Death Attack (+5d6)
- Improved Invisibility (Feat)
- Level 10
- Poison Save V
- Uncanny Dodge III
The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.
- Hit Die: d6
- Skill Points: 4 + Intelligence Modifier
- Bonus Feats: 14, 18, 22, 26, 30
- Epic Bonus Feats:
- Epic Reflexes
- Epic Skill Focus (Hide)
- Epic Skill Focus (Move Silently)
- Great Dexterity
- Improved Combat Casting
- Improved Sneak Attack
- Self Concealment
- Superior Initiative
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.