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At character creation, a [[Cleric]] chooses two domains to follow. You may choose from among your [[ | At character creation, a [[Cleric]] chooses two domains to follow. You may choose from among your [[Deity Domains|Deity's list of domains]]. Each domain gives your cleric access to a special domain power and additional spells. This increases the total number of spells that a cleric may prepare each day by one per spell level. | ||
Note about turning outsiders: Outsiders get turn [[resistance]] equal to 1/4 their spell resistance (only [[clerics]] of the Good or [[Evil]] domains may turn them without the Planar Turning feat). If you have the Planar Turning feat they are weakened and only have 1/8 their spell resistance as turn resistance. | Note about turning outsiders: Outsiders get turn [[resistance]] equal to 1/4 their spell resistance (only [[clerics]] of the Good or [[Evil]] domains may turn them without the Planar Turning feat). If you have the Planar Turning feat they are weakened and only have 1/8 their spell resistance as turn resistance. | ||
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