Difference between revisions of "Clerical Domains - Animal"
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− | <span class="BOLD">Animal Domain</span><br /> | + | <span class="BOLD">[[Animal]] Domain</span><br /> |
− | Clerics who take the Animal domain are able to summon more powerful allies. They also gain the ability to automatically calm animals with <span class="FORCELINK">Mass Calming</span>. | + | [[Clerics]] who take the Animal domain are able to summon more powerful allies. They also gain the ability to automatically calm animals with <span class="FORCELINK">[[Mass Calming]]</span>. |
− | * Domain Special Abilities: Able to summon more powerful creatures using Summon Creature I through IX | + | * Domain Special [[Abilities]]: Able to summon more powerful creatures using [[Summon Creature I]] through IX |
− | * Bonus Spells | + | * [[Bonus Spells]] |
− | ** Level 2 Cat's Grace | + | ** Level 2 [[Cat's Grace]] |
− | ** Level 3 True Seeing | + | ** Level 3 [[True Seeing]] |
− | ** Level 5 Polymorph Self | + | ** Level 5 [[Polymorph Self]] |
Revision as of 21:29, 9 March 2019
Animal Domain
Clerics who take the Animal domain are able to summon more powerful allies. They also gain the ability to automatically calm animals with Mass Calming.
- Domain Special Abilities: Able to summon more powerful creatures using Summon Creature I through IX
- Bonus Spells
- Level 2 Cat's Grace
- Level 3 True Seeing
- Level 5 Polymorph Self