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When an [[animal]](s) perceives a [[lore/ranger|Ranger]], [[lore/druid|Druid]], or a [[lore/cleric|Cleric]] with the [[lore/clerical-domains|Animal Domain]], there is a chance that the character's presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a "walking stick"), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can't calm anything. | |||
If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks. | If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks. | ||