Assassin

Revision as of 16:45, 30 April 2026 by Orth (talk | contribs) (layonara wiki-sync: class Assassin @ nwn-haks 99d84bcc)

The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. The assassin's skill in a variety of dark arts allows him to carry out missions of death with shocking, terrifying precision. Rogues, Monks and Bards are ideal candidates for training as assassins. Unlike the Unholy Champions, the Assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.

These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay.

  • Hit Dice: d6
  • Proficiencies: Armor (Light), Weapons (Simple)
  • Skill Points: 4 + Intelligence Modifier
  • Skills:
    • Appraise
    • Bluff
    • Craft Armor
    • Craft Weapon
    • Disable Trap
    • Gather Information
    • Heal (Skill)
    • Hide
    • Intimidate
    • Listen
    • Lore
    • Move Silently
    • Open Lock
    • Pick Pocket
    • Search
    • Set Trap
    • Spot
    • Tumble
    • Use Magic Device
  • High Saving Throw(s): Reflex
  • BAB: Second

Requirements

  • Alignment: Any evil
  • Skills:
    • Hide 8
    • Move Silently 8

Abilities

  • Level 1
    • Death Attack (+1d6)
    • Use Poison
  • Level 2
  • Level 3
    • Death Attack (+2d6)
  • Level 4
    • Poison Save II
  • Level 5
    • Darkness (Feat)
    • Death Attack (+3d6)
    • Uncanny Dodge II
  • Level 6
  • Level 7
    • Death Attack (+4d6)
    • Invisibility
  • Level 8
    • Poison Save IV
  • Level 9
  • Level 10
    • Poison Save V
    • Uncanny Dodge III

Epic Assassin

The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.

 

  • Hit Die: d6
  • Skill Points: 4 + Intelligence Modifier
  • Bonus Feats: 14, 18, 22, 26, 30
  • Epic Bonus Feats:
    • Epic Reflexes
    • Epic Skill Focus (Hide)
    • Epic Skill Focus (Move Silently)
    • Great Dexterity
    • Improved Combat Casting
    • Improved Sneak Attack
    • Self Concealment
    • Superior Initiative


Name Assassin
Plural Assassins
Player Class Yes
Spell Caster No
Hit Die d6
Skill Points / Level 4
Primary Ability DEX
Recommended Ability Array STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
Alignment Restriction Forbidden: Lawful Good, Neutral Good (Good/Evil axis)
Max Level 40
Multiclass XP Penalty No
Arcane Spell Level Modifier 0
Divine Spell Level Modifier 0
Epic Class Yes
Attack Bonus Table CLS_ATK_2
Saving Throw Table CLS_SAVTHR_ROG
Feats Table CLS_FEAT_ASASIN
Bonus Feats Table CLS_BFEAT_ASASIN
Skills Table CLS_SKILL_ASASIN
Prerequisite Table CLS_PRES_ASASIN
Script Constant CLASS_TYPE_ASSASSIN
Icon IR_ASASIN IR_ASASIN
Description (PRESTIGE CLASS)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.

- Hit Die: d6.
- Proficiencies: Simple Weapons, Light Armor Proficiency.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Any evil.
Skills: Hide 8 ranks, Move Silently 8 ranks.

ABILITIES:

Level
1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
Use Poison - Automatic success when coating a weapon with poison.
2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
Ghostly Visage - As spell.
+1 Fortitude save vs. poison.
3: Death Attack +2d6 - Death attack improves.
4: +2 Fortitude save vs. poison.
5: Death Attack +3d6 - Death attack improves.
Uncanny Dodge 2 - +1 reflex saving throws.
Darkness - As spell.
6: +3 Fortitude save vs. poison.
7: Death Attack +4d6 - Death attack improves.
Invisibility - As spell.
8: +4 Fortitude save vs. poison.
9: Death Attack +5d6 - Death attack improves.
Improved Invisibility - As spell.
10: Uncanny Dodge 3 - +2 reflex saving throws.
+5 Fortitude save vs. poison.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.