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* Each drink container has "charges" associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring. | * Each drink container has "charges" associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring. | ||
* Craftable beverages (e.g. [[node/1202|alcohol]] and juice) each have a different number of charges. Some beverages quench your thirst better than other beverages. #REDIRECT [[CNR]] Just as with weapons, armor and other items, the best beverages are crafted and not bought from vendors. | * Craftable beverages (e.g. [[node/1202|alcohol]] and juice) each have a different number of charges. Some beverages quench your thirst better than other beverages. #REDIRECT [[CNR]] Just as with weapons, armor and other items, the best beverages are crafted and not bought from vendors. | ||
* Alcoholic beverages have different strengths represented by a [[ | * Alcoholic beverages have different strengths represented by a [[Fortitude]] save [[DC]]. [[Alcohol]] works like a temporary [[poison]] for the mind, affecting your character's mental ability scores upon failure of the [[Fortitude]] save. | ||
* Your character will receive messages indicating his/her thirst status. Your first message is usually "You are feeling a bit thirsty." If you do not drink, additional messages will follow indicating that the character is growing thirstier. | * Your character will receive messages indicating his/her thirst status. Your first message is usually "You are feeling a bit thirsty." If you do not drink, additional messages will follow indicating that the character is growing thirstier. | ||
* As your character drinks, you will receive messages indicating thirst status. Once the message "You are about to burst!" is received, the character will gain no more benefit from drinking. | * As your character drinks, you will receive messages indicating thirst status. Once the message "You are about to burst!" is received, the character will gain no more benefit from drinking. | ||
* At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[ | * At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[Reflex]], and [[Will]]). To recover from this penalty, the character must drink a sufficient amount of liquid and then rest. The penalty will not be removed until the character rests. | ||
* A character will not die from failing to drink. | * A character will not die from failing to drink. | ||