Thirst: Difference between revisions

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* Each drink container has "charges" associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring.  
* Each drink container has "charges" associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring.  
* Craftable beverages (e.g. [[node/1202|alcohol]] and juice) each have a different number of charges. Some beverages quench your thirst better than other beverages. #REDIRECT [[CNR]] Just as with weapons, armor and other items, the best beverages are crafted and not bought from vendors.
* Craftable beverages (e.g. [[node/1202|alcohol]] and juice) each have a different number of charges. Some beverages quench your thirst better than other beverages. #REDIRECT [[CNR]] Just as with weapons, armor and other items, the best beverages are crafted and not bought from vendors.
* Alcoholic beverages have different strengths represented by a [[lore/fortitude|Fortitude]] save [[lore/dc|DC]]. [[Alcohol]] works like a temporary [[poison]] for the mind, affecting your character's mental ability scores upon failure of the [[Fortitude]] save.
* Alcoholic beverages have different strengths represented by a [[Fortitude]] save [[DC]]. [[Alcohol]] works like a temporary [[poison]] for the mind, affecting your character's mental ability scores upon failure of the [[Fortitude]] save.
* Your character will receive messages indicating his/her thirst status. Your first message is usually "You are feeling a bit thirsty." If you do not drink, additional messages will follow indicating that the character is growing thirstier.
* Your character will receive messages indicating his/her thirst status. Your first message is usually "You are feeling a bit thirsty." If you do not drink, additional messages will follow indicating that the character is growing thirstier.
* As your character drinks, you will receive messages indicating thirst status. Once the message "You are about to burst!" is received, the character will gain no more benefit from drinking.
* As your character drinks, you will receive messages indicating thirst status. Once the message "You are about to burst!" is received, the character will gain no more benefit from drinking.
* At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[lore/reflex|Reflex]], and [[lore/will|Will]]). To recover from this penalty, the character must drink a sufficient amount of liquid and then rest. The penalty will not be removed until the character rests.
* At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[Reflex]], and [[Will]]). To recover from this penalty, the character must drink a sufficient amount of liquid and then rest. The penalty will not be removed until the character rests.
* A character will not die from failing to drink.
* A character will not die from failing to drink.