Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the Fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy'a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a Druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
- Alignment: Any
- Hit Die: d10
- Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)
- Skill Points: 4 + Intelligence Modifier
- Class Skills:
- Animal Empathy
- Concentration
- Craft Armor
- Craft Weapon
- Discipline
- Gather Information
- Heal (Skill)
- Hide
- Listen
- Lore
- Move Silently
- Parry
- Search
- Set Trap
- Spot
- High Saving Throw(s): Fortitude
- BAB: Main
- Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored.) Must have a Wisdom score of 10 + spell level to cast a spell.
Abilities:
- Level 1
- Level 5
- Level 6
- Level 9
- Improved Two-Weapon Fighting
- Level 10
- Level 15
- Level 20
- Level 21
- Hide in Plain Sight (Wilderness Only)
- Level 25
- Level 30
- Level 35
- Level 40
Ranger Spells per day
Base Spells per Day
| Lvl
|
1
|
2
|
3
|
4
|
| 1
|
-
|
-
|
-
|
-
|
| 2
|
-
|
-
|
-
|
-
|
| 3
|
-
|
-
|
-
|
-
|
| 4
|
0
|
-
|
-
|
-
|
| 5
|
0
|
-
|
-
|
-
|
| 6
|
1
|
-
|
-
|
-
|
| 7
|
1
|
-
|
-
|
-
|
| 8
|
1
|
0
|
-
|
-
|
| 9
|
1
|
0
|
-
|
-
|
| 10
|
1
|
1
|
-
|
-
|
| 11
|
1
|
1
|
0
|
-
|
| 12
|
1
|
1
|
1
|
-
|
| 13
|
1
|
1
|
1
|
-
|
| 14
|
1
|
1
|
1
|
0
|
| 15
|
2
|
1
|
1
|
1
|
| 16
|
2
|
2
|
1
|
1
|
| 17
|
2
|
2
|
2
|
1
|
| 18
|
3
|
2
|
2
|
1
|
| 19
|
3
|
3
|
3
|
2
|
| 20
|
3
|
3
|
3
|
3
|
Epic Ranger
The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.
- Hit Die: d10
- Skill Points: 4 + Intelligence Modifier
- Bonus Feats: 23, 26, 29, 32, 35, 38
- Epic Ranger Bonus Feats:
- Bane of Enemies
- Blinding Speed
- Epic Toughness
- Epic Prowess
- Epic Spell Focus
- Epic Weapon Focus
- Favored Enemy
- Greater Spell Focus
- Improved Combat Casting
| Field |
Layonara |
Stock NWN:EE
|
| Name
|
Ranger
|
Ranger
|
| Plural
|
Rangers
|
Rangers
|
| Player Class
|
Yes
|
Yes
|
| Spell Caster
|
Yes
|
Yes
|
| Hit Die
|
d10
|
d10
|
| Skill Points / Level
|
4
|
4
|
| Primary Ability
|
WIS
|
WIS
|
| Recommended Ability Array
|
STR 14, DEX 16, CON 13, WIS 13, INT 10, CHA 10
|
STR 14, DEX 16, CON 13, WIS 13, INT 10, CHA 10
|
| Alignment Restriction
|
None
|
None
|
| Max Level
|
Unlimited
|
Unlimited
|
| Multiclass XP Penalty
|
Yes
|
Yes
|
| Arcane Spell Level Modifier
|
0
|
0
|
| Divine Spell Level Modifier
|
0
|
0
|
| Epic Class
|
No
|
No
|
| Attack Bonus Table
|
CLS_ATK_1
|
CLS_ATK_1
|
| Saving Throw Table
|
CLS_SAVTHR_RANG
|
CLS_SAVTHR_RANG
|
| Feats Table
|
CLS_FEAT_RANG
|
CLS_FEAT_RANG
|
| Bonus Feats Table
|
CLS_BFEAT_RANG
|
CLS_BFEAT_RANG
|
| Skills Table
|
CLS_SKILL_RANG
|
CLS_SKILL_RANG
|
| Spell Gain Table
|
LAY_SPGN_RANG
|
CLS_SPGN_RANG
|
| Script Constant
|
CLASS_TYPE_RANGER
|
CLASS_TYPE_RANGER
|
| Icon
|
IR_RANGER
|
IR_RANGER
|
| Description
|
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.
WARNING: To cast a spell, a ranger must have a Wisdom score of 10 + the spell's level. For example, to cast a 3rd-level spell, a ranger must have a Wisdom of 13.
- Hit Die: d10. - Proficiencies: All simple and martial weapons, light and medium armor, and shields. - Skill Points (*4 at 1st level): 4 + Int Modifier. - Spellcasting: Ranger Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored).
|
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.
WARNING: To cast a spell, a ranger must have a Wisdom score of 10 + the spell's level. For example, to cast a 3rd-level spell, a ranger must have a Wisdom of 13.
- Hit Die: d10. - Proficiencies: All simple and martial weapons, light and medium armor, and shields. - Skill Points (*4 at 1st level): 4 + Int Modifier. - Spellcasting: Ranger Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored).
|
Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.