Difference between revisions of "Agent of the Realm"
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− | + | Agents of the Realm are specially trained by their kingdoms to perform specific tasks in addition to the diplomacy they pursue. Often times these people are sent into hostile situations because they are best prepared to know when to leave. As well, their unique skill sets allow them to 'obtain' information to which regular diplomats don't have access. This may range from careful skulking around inside the castles and manors of foreign dignitaries, or simply listening to the things that are unsaid as much as thing that are spoken in diplomatic meetings. They are sometimes employed at home as well, in order to defend their home areas against others with the same training. The hierarchy and training methods vary by kingdom, as does the methods of employment. The various kingdoms also have a variety of philosophies they employ when using these devout agents for their own needs. | |
− | An agent who has been discovered by other kingdoms or breaks their own code is often put to death or imprisoned for the remainder of their days. | + | An agent who has been discovered by other kingdoms or breaks their own code is often put to [[death]] or imprisoned for the remainder of their days. |
* Hit Die: d6 | * Hit Die: d6 | ||
− | * Proficiencies: Armor (Light), Weapons (Simple) | + | * Proficiencies: Armor ([[Light]]), Weapons (Simple) |
− | * Skill Points: 4 + Intelligence Modifier | + | * Skill Points: 4 + [[Intelligence]] Modifier |
− | * Class Skills: | + | * [[Class Skills]]: |
** Appraise | ** Appraise | ||
** Bluff | ** Bluff | ||
− | ** Craft Armor | + | ** [[Craft Armor]] |
− | ** Craft Trap | + | ** [[Craft Trap]] |
− | ** Craft Weapon | + | ** [[Craft Weapon]] |
** Disable Trap | ** Disable Trap | ||
** Hide | ** Hide | ||
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** Tumble | ** Tumble | ||
* High Saving Throw(s): Reflex, Will | * High Saving Throw(s): Reflex, Will | ||
− | * Base Attack Bonus: Second | + | * [[Base Attack Bonus]]: Second |
Requirements: | Requirements: | ||
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* Attributes: | * Attributes: | ||
** Intelligence 12 | ** Intelligence 12 | ||
− | ** Wisdom 12 | + | ** [[Wisdom]] 12 |
* Skills: | * Skills: | ||
** Listen 8 ranks | ** Listen 8 ranks | ||
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** Persuade 4 ranks | ** Persuade 4 ranks | ||
** Search 4 ranks | ** Search 4 ranks | ||
− | * Feats: | + | * [[Feats]]: |
** Alertness | ** Alertness | ||
** Iron Will | ** Iron Will | ||
− | Abilities: | + | [[Abilities]]: |
* Level 1 | * Level 1 | ||
** Bardic Knowledge | ** Bardic Knowledge | ||
− | ** Resist Poison | + | ** Resist [[Poison]] |
** Skill Focus: Listen | ** Skill Focus: Listen | ||
* Level 2 | * Level 2 | ||
− | ** Aragen's Eye | + | ** [[Aragen]]'s Eye |
** Skill Focus: Search | ** Skill Focus: Search | ||
** Skill Focus: Spot | ** Skill Focus: Spot | ||
* Level 3 | * Level 3 | ||
− | ** Deliar's Smile | + | ** [[Deliar]]'s Smile |
− | ** Cat's Grace (Feat) | + | ** [[Cat's Grace]] (Feat) |
** Skill Focus: Lore | ** Skill Focus: Lore | ||
* Level 4 | * Level 4 | ||
− | ** Ilsare's Heart | + | ** [[Ilsare]]'s Heart |
− | ** Eagle's Splendor (Feat) | + | ** [[Eagle's Splendor]] (Feat) |
** Darkvision | ** Darkvision | ||
* Level 5 | * Level 5 | ||
− | ** Invisibility (Feat) | + | ** [[Invisibility]] (Feat) |
** Skill Focus: Bluff | ** Skill Focus: Bluff | ||
** Skill Focus: Persuade | ** Skill Focus: Persuade |
Latest revision as of 14:53, 11 March 2019
Agents of the Realm are specially trained by their kingdoms to perform specific tasks in addition to the diplomacy they pursue. Often times these people are sent into hostile situations because they are best prepared to know when to leave. As well, their unique skill sets allow them to 'obtain' information to which regular diplomats don't have access. This may range from careful skulking around inside the castles and manors of foreign dignitaries, or simply listening to the things that are unsaid as much as thing that are spoken in diplomatic meetings. They are sometimes employed at home as well, in order to defend their home areas against others with the same training. The hierarchy and training methods vary by kingdom, as does the methods of employment. The various kingdoms also have a variety of philosophies they employ when using these devout agents for their own needs.
An agent who has been discovered by other kingdoms or breaks their own code is often put to death or imprisoned for the remainder of their days.
- Hit Die: d6
- Proficiencies: Armor (Light), Weapons (Simple)
- Skill Points: 4 + Intelligence Modifier
- Class Skills:
- Appraise
- Bluff
- Craft Armor
- Craft Trap
- Craft Weapon
- Disable Trap
- Hide
- Listen
- Lore
- Move Silently
- Open Lock
- Persuade
- Pick Pocket
- Spot
- Search
- Tumble
- High Saving Throw(s): Reflex, Will
- Base Attack Bonus: Second
Requirements:
- Alignment: Any non-lawful
- Attributes:
- Intelligence 12
- Wisdom 12
- Skills:
- Listen 8 ranks
- Lore 6 ranks
- Persuade 4 ranks
- Search 4 ranks
- Feats:
- Alertness
- Iron Will
- Level 1
- Bardic Knowledge
- Resist Poison
- Skill Focus: Listen
- Level 2
- Aragen's Eye
- Skill Focus: Search
- Skill Focus: Spot
- Level 3
- Deliar's Smile
- Cat's Grace (Feat)
- Skill Focus: Lore
- Level 4
- Ilsare's Heart
- Eagle's Splendor (Feat)
- Darkvision
- Level 5
- Invisibility (Feat)
- Skill Focus: Bluff
- Skill Focus: Persuade