Difference between revisions of "Assassin"
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− | + | The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. The assassin's skill in a variety of dark arts allows him to carry out missions of [[death]] with shocking, terrifying precision. [[Rogues]], Monks and Bards are ideal candidates for training as assassins. Unlike the Unholy [[Champions]], the Assassin is not [[evil]] due to devotion to an evil power, but rather due to a complete lack of morals or ethics. | |
These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay. | These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay. | ||
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[[Epic Assassin]] | [[Epic Assassin]] | ||
− | + | The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a [[cold]] corpse behind.<br /> | |
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Latest revision as of 14:56, 11 March 2019
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. The assassin's skill in a variety of dark arts allows him to carry out missions of death with shocking, terrifying precision. Rogues, Monks and Bards are ideal candidates for training as assassins. Unlike the Unholy Champions, the Assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.
These ruthless and avaricious killers have but one requirement other than a predisposition for evil and a penchant for stealth. They must kill another intelligent being for no other reason than pay.
- Hit Dice: d6
- Proficiencies: Armor (Light), Weapons (Simple)
- Skill Points: 4 + Intelligence Modifier
- Skills:
- Appraise
- Bluff
- Craft Armor
- Craft Weapon
- Disable Trap
- Gather Information
- Heal (Skill)
- Hide
- Intimidate
- Listen
- Lore
- Move Silently
- Open Lock
- Pick Pocket
- Search
- Set Trap
- Spot
- Tumble
- Use Magic Device
- High Saving Throw(s): Reflex
- BAB: Second
Requirements
- Alignment: Any evil
- Skills:
- Hide 8
- Move Silently 8
- Level 1
- Death Attack (+1d6)
- Use Poison
- Level 2
- Ghostly Visage (Feat)
- Poison Save I
- Uncanny Dodge I
- Level 3
- Death Attack (+2d6)
- Level 4
- Poison Save II
- Level 5
- Darkness (Feat)
- Death Attack (+3d6)
- Uncanny Dodge II
- Level 6
- Invisibility (Feat)
- Poison Save III
- Level 7
- Death Attack (+4d6)
- Invisibility
- Level 8
- Poison Save IV
- Level 9
- Death Attack (+5d6)
- Improved Invisibility (Feat)
- Level 10
- Poison Save V
- Uncanny Dodge III
The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.
- Hit Die: d6
- Skill Points: 4 + Intelligence Modifier
- Bonus Feats: 14, 18, 22, 26, 30
- Epic Bonus Feats:
- Epic Reflexes
- Epic Skill Focus (Hide)
- Epic Skill Focus (Move Silently)
- Great Dexterity
- Improved Combat Casting
- Improved Sneak Attack
- Self Concealment
- Superior Initiative