Difference between revisions of "Changelog 4-21"
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(Created page with "July 25, 2019 * Added some nicer animal appearances for some animals * 15 new areas! Thanks Tobias! Explore, have fun! * Fixed an issue with the object editing system feedbac...") |
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* Fixed an issue with the object editing system feedback | * Fixed an issue with the object editing system feedback | ||
* Fixed bugbear encounters in Cave of the Snake | * Fixed bugbear encounters in Cave of the Snake | ||
− | * Added <code>~~transcribe</code> to copy text in an object's description to another object. Use quill on one object, then use on another object and then <code>~~transcribe</code>. This can be useful when using the Map Pin Editing system to create a note from the notepad then transcribe it to an easel for example. | + | * Added <code>~~transcribe</code> to copy text in an object's description to another object. Use quill on one object, then use on another object and then <code>~~transcribe</code>. This can be useful when using the [[Map Pin Editor|Map Pin Editing]] system to create a note from the notepad then transcribe it to an easel for example. |
* Furniture placing changes | * Furniture placing changes | ||
− | ** The PC takes on the shape of the furniture they're trying to place then can move it where they wish, PCs use <code>=c furnset</code> to set it | + | ** The PC takes on the shape of the furniture they're trying to place then can move it where they wish, PCs use <code>=c furnset</code> to set it (alternatively you can just try resting. Use <code>=c furncancel</code> to cancel and get the deed back |
** Grid lines are painted on the ground for the PC to help line up objects | ** Grid lines are painted on the ground for the PC to help line up objects | ||
** PCs can use <code>=c face 180</code> for example to rotate themselves for better furniture alignment. (Tip: Use this before you use the deed as when you use this command as a furniture appearance the angle might not get updated perfectly on your client) | ** PCs can use <code>=c face 180</code> for example to rotate themselves for better furniture alignment. (Tip: Use this before you use the deed as when you use this command as a furniture appearance the angle might not get updated perfectly on your client) |
Latest revision as of 16:07, 25 July 2019
July 25, 2019
- Added some nicer animal appearances for some animals
- 15 new areas! Thanks Tobias! Explore, have fun!
- Fixed an issue with the object editing system feedback
- Fixed bugbear encounters in Cave of the Snake
- Added
~~transcribe
to copy text in an object's description to another object. Use quill on one object, then use on another object and then~~transcribe
. This can be useful when using the Map Pin Editing system to create a note from the notepad then transcribe it to an easel for example. - Furniture placing changes
- The PC takes on the shape of the furniture they're trying to place then can move it where they wish, PCs use
=c furnset
to set it (alternatively you can just try resting. Use=c furncancel
to cancel and get the deed back - Grid lines are painted on the ground for the PC to help line up objects
- PCs can use
=c face 180
for example to rotate themselves for better furniture alignment. (Tip: Use this before you use the deed as when you use this command as a furniture appearance the angle might not get updated perfectly on your client) - PCs can revert to the old way of placing furniture with
=c toggle old_furn_mode
- The PC takes on the shape of the furniture they're trying to place then can move it where they wish, PCs use