Difference between revisions of "Druid"
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− | + | Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or [[undead]], and destroy them where possible. [[Druids]] receive spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. A druid is often accompanied by an [[animal]] companion. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's [[Wisdom]] score should be high, as this determines the maximum spell level that they can cast. | |
* Alignment: Any Neutral | * Alignment: Any Neutral | ||
* Hit Die: d8 | * Hit Die: d8 | ||
− | * Proficiencies: Armor (Light, Medium), Shields, Weapon Proficiency (Druid) | + | * Proficiencies: Armor ([[Light]], Medium), Shields, Weapon Proficiency (Druid) |
− | * Skill Points: 4 + Intelligence Modifier | + | * Skill Points: 4 + [[Intelligence]] Modifier |
− | * Class Skills: | + | * [[Class Skills]]: |
** Animal Empathy | ** Animal Empathy | ||
− | ** Craft Armor | + | ** [[Craft Armor]] |
− | ** Craft Weapon | + | ** [[Craft Weapon]] |
** Gather Information | ** Gather Information | ||
− | ** Heal (Skill) | + | ** [[Heal]] (Skill) |
** Lore | ** Lore | ||
** Parry | ** Parry | ||
** Persuade | ** Persuade | ||
** Spellcraft | ** Spellcraft | ||
− | * High Saving Throw(s): Fortitude, Will | + | * High Saving Throw(s): [[Fortitude]], Will |
* BAB: Second | * BAB: Second | ||
* Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell. | * Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell. | ||
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A druid that is no longer neutral cannot gain levels. | A druid that is no longer neutral cannot gain levels. | ||
− | Abilities | + | [[Abilities]] |
* Level 1 | * Level 1 | ||
** Animal Companion | ** Animal Companion | ||
** Nature Sense | ** Nature Sense | ||
− | ** Mass Calming | + | ** [[Mass Calming]] |
* Level 2 | * Level 2 | ||
** Woodland Stride | ** Woodland Stride | ||
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** Wild Shape (5x/day) | ** Wild Shape (5x/day) | ||
* Level 16 | * Level 16 | ||
− | ** Elemental Shape (Huge) (1x/day) | + | ** [[Elemental]] Shape (Huge) (1x/day) |
** Tree Walking Branch | ** Tree Walking Branch | ||
* Level 17 | * Level 17 | ||
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− | Druid Spells per day | + | [[Druid Spells]] per day |
Base Spells per Day | Base Spells per Day | ||
{| | {| | ||
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<br /> | <br /> | ||
− | Epic Druid | + | [[Epic Druid]] |
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly. | Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly. | ||
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* Hit Die: d8 | * Hit Die: d8 | ||
* Skill Points: 4 + Intelligence Modifier | * Skill Points: 4 + Intelligence Modifier | ||
− | * Bonus Feats: 24, 28, 32, 36, 40 | + | * Bonus [[Feats]]: 24, 28, 32, 36, 40 |
* Epic Druid Bonus Feats: | * Epic Druid Bonus Feats: | ||
** Automatic Quicken Spell I - III | ** Automatic Quicken Spell I - III | ||
** Automatic Silent Spell I - III | ** Automatic Silent Spell I - III | ||
** Automatic Still Spell I - III | ** Automatic Still Spell I - III | ||
− | ** Dragon Shape | + | ** [[Dragon]] Shape |
− | ** Epic Energy Resistance | + | ** Epic Energy [[Resistance]] |
− | ** Epic Spell: Dragon Knight | + | ** Epic Spell: Dragon [[Knight]] |
** Epic Spell: Greater Ruin | ** Epic Spell: Greater Ruin | ||
** Epic Spell: Hellball | ** Epic Spell: Hellball |
Latest revision as of 16:01, 11 March 2019
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. A druid is often accompanied by an animal companion. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
- Alignment: Any Neutral
- Hit Die: d8
- Proficiencies: Armor (Light, Medium), Shields, Weapon Proficiency (Druid)
- Skill Points: 4 + Intelligence Modifier
- Class Skills:
- Animal Empathy
- Craft Armor
- Craft Weapon
- Gather Information
- Heal (Skill)
- Lore
- Parry
- Persuade
- Spellcraft
- High Saving Throw(s): Fortitude, Will
- BAB: Second
- Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell.
Ex-Druids
A druid that is no longer neutral cannot gain levels.
- Level 1
- Animal Companion
- Nature Sense
- Mass Calming
- Level 2
- Woodland Stride
- Level 3
- Trackless Step
- Level 4
- Resist Nature's Lure
- Level 5
- Wild Shape, Animal (1x/day)
- Level 6
- Wild Shape (2x/day)
- Level 7
- Wild Shape (3x/day)
- Level 9
- Venom Immunity
- Level 10
- Wild Shape (4x/day)
- Level 12
- Druid Wildshape (Animal) Improved forms
- Level 14
- Wild Shape (5x/day)
- Level 16
- Elemental Shape (Huge) (1x/day)
- Tree Walking Branch
- Level 17
- Elemental Shape (2x/day)
- Level 18
- Wild Shape (6x/day)
- Level 19
- Elemental Shape (3x/day)
- Level 20
- Improved Elemental Shape (Elder)
- Level 22
- Infinite Wildshape
- Level 26
- Infinite Elemental Shape
- Infinite Elemental Shape
Druid Spells per day
Base Spells per Day
Lvl | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
1 | 3 | 1 | - | - | - | - | - | - | - | - |
2 | 4 | 2 | - | - | - | - | - | - | - | - |
3 | 4 | 2 | 1 | - | - | - | - | - | - | - |
4 | 5 | 3 | 2 | - | - | - | - | - | - | - |
5 | 5 | 3 | 2 | 1 | - | - | - | - | - | - |
6 | 5 | 3 | 3 | 2 | - | - | - | - | - | - |
7 | 6 | 4 | 3 | 2 | 1 | - | - | - | - | - |
8 | 6 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | 6 | 4 | 4 | 3 | 2 | 1 | - | - | - | - |
10 | 6 | 4 | 4 | 3 | 3 | 2 | - | - | - | - |
11 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - |
12 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - |
13 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - |
14 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | - |
15 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - |
16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - |
17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
19 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
20 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.
- Hit Die: d8
- Skill Points: 4 + Intelligence Modifier
- Bonus Feats: 24, 28, 32, 36, 40
- Epic Druid Bonus Feats:
- Automatic Quicken Spell I - III
- Automatic Silent Spell I - III
- Automatic Still Spell I - III
- Dragon Shape
- Epic Energy Resistance
- Epic Spell: Dragon Knight
- Epic Spell: Greater Ruin
- Epic Spell: Hellball
- Epic Spell: Mummy Dust
- Epic Spell Focus
- Epic Spell Penetration
- Great Wisdom
- Improved Combat Casting