Difference between revisions of "Hurm"

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* <span id="Location">Location:</span> Upper northwest coast of Dregar, just south of the Bay of Carocsa, not far from the Forsaken Isles.
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* <span id="Location">Location:</span> Upper northwest coast of [[Dregar]], just south of the Bay of Carocsa, not far from the [[Forsaken Isles]].
* <span id="Realm">Realm:</span> Liwich Kingdom
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* <span id="Realm">Realm:</span> [[Liwich Kingdom]]
* <span id="Population">Population:</span> 16,031: 58% human, 11% dwarf, 10% other, 9% elf, 7% halfling, 4% gnome, 1% ogre
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* <span id="Population">Population:</span> 16,031: 58% [[human]], 11% [[dwarf]], 10% other, 9% elf, 7% [[halfling]], 4% [[gnome]], 1% [[ogre]]
* <span id="ShrinesTemples_to">Shrines/Temples to:</span> Branderback, Deliar, Mist
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* <span id="ShrinesTemples_to">Shrines/Temples to:</span> [[Branderback]], [[Deliar]], [[Mist]]
  
<span class="DROPCAP">T</span>he areas around Hurm are mostly rolling hills and lightly wooded with a small variety of vegetation. The animal life consists of creatures such as deer, smaller mammals like rabbits, and several types of birds. These areas are filled with bandit activity and are littered with pirate hideouts in the caves along the rocky shoreline and deeper in the quiet woods. Adventurers often search these areas; whether it is to bring a certain pirate to justice or to simply search for buried treasure depends entirely on those that are traveling there.
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<span class="DROPCAP">T</span>he areas around Hurm are mostly rolling hills and lightly wooded with a small variety of vegetation. The [[animal]] life consists of creatures such as deer, smaller mammals like rabbits, and several types of birds. These areas are filled with bandit activity and are littered with pirate hideouts in the caves along the rocky shoreline and deeper in the quiet woods. Adventurers often search these areas; whether it is to bring a certain pirate to justice or to simply search for buried treasure depends entirely on those that are traveling there.
  
 
The docks are situated at the bottom of a breathtaking series of cliffs just out from the city, accessed by a series of steps winding down. In addition to the docks, there are two well-traveled roads out of Hurm: one ending in Wymere and the other going up toward Dalanthar.
 
The docks are situated at the bottom of a breathtaking series of cliffs just out from the city, accessed by a series of steps winding down. In addition to the docks, there are two well-traveled roads out of Hurm: one ending in Wymere and the other going up toward Dalanthar.

Revision as of 23:15, 9 March 2019

The areas around Hurm are mostly rolling hills and lightly wooded with a small variety of vegetation. The animal life consists of creatures such as deer, smaller mammals like rabbits, and several types of birds. These areas are filled with bandit activity and are littered with pirate hideouts in the caves along the rocky shoreline and deeper in the quiet woods. Adventurers often search these areas; whether it is to bring a certain pirate to justice or to simply search for buried treasure depends entirely on those that are traveling there.

The docks are situated at the bottom of a breathtaking series of cliffs just out from the city, accessed by a series of steps winding down. In addition to the docks, there are two well-traveled roads out of Hurm: one ending in Wymere and the other going up toward Dalanthar.