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* Fixed an issue with Spellsword ignore spell failure feat | * Fixed an issue with Spellsword ignore spell failure feat | ||
* Added <code>=c autointro</code> which will automatically do <code>=c introarea [name provided]</code> when you use the Quickchat Hello command. Example <code>=c autointro Plen</code> | * Added <code>=c autointro</code> which will automatically do <code>=c introarea [name provided]</code> when you use the Quickchat Hello command. Example <code>=c autointro Plen</code> | ||
* Added <code>=c sethp {MIN|MAX|RANDOM}</code> to reapply all your level up HPs acquired to the | * Added <code>=c sethp {MIN|MAX|RANDOM}</code> to reapply all your level up HPs acquired to the specified argument. I've always felt the tediousness of players having to go through their level up process continuously until they get the MaxHP (or MIN for those weirdos like Ozy) is silly. I also feel like some people don't know they can do this and this is an unfair advantage. I also feel like some people didn't learn this until later and regret missing out on more HP at earlier levels. | ||
* Added <code>=c relation</code> for clerics which will illustrate various coloured exclamation marks above the other PC's head defining the cleric's deity's relationship with the target's deity for 60 seconds. Red = Enemy, Purple = Unfriendly, Blue = Friendly, Green = Allied, Yellow = Same Deity | * Added <code>=c relation</code> for clerics which will illustrate various coloured exclamation marks above the other PC's head defining the cleric's deity's relationship with the target's deity for 60 seconds. Red = Enemy, Purple = Unfriendly, Blue = Friendly, Green = Allied, Yellow = Same Deity | ||
* Added a VFX placeable marker at every Area Transition so finding ATs is not as difficult. Clicking the VFX will also work like a transition. | * Added a VFX placeable marker at every Area Transition so finding ATs is not as difficult. Clicking the VFX will also work like a transition. | ||