Campfire: Difference between revisions
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<span class="DROPCAP">N</span>othing spells adventure quite like the ever-useful and often romantic campfire. Not only is it a source of light and heat, but it has been the catalyst for many a story and tall tale. All you need is a bit of tinder, some flint and steel, and you're in business. | <span class="DROPCAP">N</span>othing spells adventure quite like the ever-useful and often romantic campfire. Not only is it a source of [[light]] and heat, but it has been the catalyst for many a story and tall tale. All you need is a bit of tinder, some flint and steel, and you're in business. | ||
<span class="UNDERSCORE"><span class="BOLD">Making a Campfire:</span></span> | <span class="UNDERSCORE"><span class="BOLD">Making a Campfire:</span></span> | ||
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<span class="UNDERSCORE"><span class="BOLD">Uses of a Campfire:</span></span> | <span class="UNDERSCORE"><span class="BOLD">Uses of a Campfire:</span></span> | ||
Characters can use campfires to cook raw animal meat or fish, and if a character has raw animal meat in their inventory, the campfire will appear with meat roasting on a spit. To cook the meat, simply use the meat on the campfire. Campfires also provide heat to help a character recover from the effects of <span class="FORCELINK">Cold</span>. Campfires last for fifteen turns (fifteen real-life minutes.) | Characters can use campfires to cook raw [[animal]] meat or fish, and if a character has raw animal meat in their inventory, the campfire will appear with meat roasting on a spit. To cook the meat, simply use the meat on the campfire. Campfires also provide heat to help a character recover from the effects of <span class="FORCELINK">[[Cold]]</span>. Campfires last for fifteen turns (fifteen real-life minutes.) | ||
<span class="UNDERSCORE"><span class="BOLD">Class Specific Uses:</span></span> | <span class="UNDERSCORE"><span class="BOLD">Class Specific Uses:</span></span> | ||
* <span class="FORCELINK">Druid</span>/<span class="FORCELINK">Ranger</span> | * <span class="FORCELINK">[[Druid]]</span>/<span class="FORCELINK">[[Ranger]]</span> | ||
** Druids and Rangers can use a campfire to go <span class="FORCELINK">foraging</span> for food or wood. | ** [[Druids]] and [[Rangers]] can use a campfire to go <span class="FORCELINK">[[foraging]]</span> for food or wood. | ||
* <span class="FORCELINK">Bard</span> | * <span class="FORCELINK">[[Bard]]</span> | ||
** Bard characters with high perform skills may be able to entertain the party while they rest by the fire. Upon a successful entertain attempt, the party will heal faster as they relax and listen to a song or tale. | ** Bard characters with high perform skills may be able to entertain the party while they rest by the fire. Upon a successful entertain attempt, the party will [[heal]] faster as they relax and listen to a song or tale. | ||