Difficulty Class: Difference between revisions

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One action associated with a DC is the use of a skill. The DC's for these skill checks are determined using various methods, as indicated in each skill's description. Two common methods are opposed checks and explicit formulas. For most other skills, the DC is set (or left as the default) by the module designer.
One action associated with a DC is the use of a skill. The DC's for these skill checks are determined using various methods, as indicated in each skill's description. Two common methods are opposed checks and explicit formulas. For most other skills, the DC is set (or left as the default) by the module designer.


<span class="BOLD">Saving Throws</span><br />
<span class="BOLD">[[Saving Throws]]</span><br />
Another action associated with a DC is an attempt to avoid a harmful effect (e.g. a spell, trap, or aura). This attempt is called a saving throw.
Another action associated with a DC is an attempt to avoid a harmful effect (e.g. a spell, trap, or aura). This attempt is called a saving throw.


When a spell allows a saving throw, the DC is determined by the spell level, the caster's primary ability modifier, and the caster's feats, as follows:
When a spell allows a saving throw, the DC is determined by the spell level, the caster's primary ability modifier, and the caster's [[feats]], as follows:


DC = 10 + spell level + ability modifier + feat modifier.<br />
DC = 10 + spell level + ability modifier + feat modifier.<br />
The feat modifier is +2 for Spell Focus, +4 for Greater Spell Focus and +6 for Epic Spell Focus. The feat modifiers are not cumulative.
The feat modifier is +2 for Spell Focus, +4 for Greater Spell Focus and +6 for Epic Spell Focus. The feat modifiers are not cumulative.


* The DC for the Implosion spell is the above formula plus 3.
* The DC for the [[Implosion]] spell is the above formula plus 3.


When a trap or aura allows a saving throw, the DC is set (or left as the default) by the module designer.
When a trap or aura allows a saving throw, the DC is set (or left as the default) by the module designer.
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