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Difficulty Class (DC) is a number that determines how hard a particular action is. When a character's action has a DC, that action will only be successful if the character rolls a d20 (20-sided die), adds all relevant modifiers, and ends up with a number that is greater than or equal to the DC. If the result is less than the DC, then the action fails. (So the higher the DC, the harder the action.) | Difficulty Class (DC) is a number that determines how hard a particular action is. When a character's action has a DC, that action will only be successful if the character rolls a d20 (20-sided die), adds all relevant modifiers, and ends up with a number that is greater than or equal to the DC. If the result is less than the DC, then the action fails. (So the higher the DC, the harder the action.) | ||
Skills<br /> | |||
One action associated with a DC is the use of a skill. The DC's for these skill checks are determined using various methods, as indicated in each skill's description. Two common methods are opposed checks and explicit formulas. For most other skills, the DC is set (or left as the default) by the module designer. | One action associated with a DC is the use of a skill. The DC's for these skill checks are determined using various methods, as indicated in each skill's description. Two common methods are opposed checks and explicit formulas. For most other skills, the DC is set (or left as the default) by the module designer. | ||
[[Saving Throws]]<br /> | |||
Another action associated with a DC is an attempt to avoid a harmful effect (e.g. a spell, trap, or aura). This attempt is called a saving throw. | Another action associated with a DC is an attempt to avoid a harmful effect (e.g. a spell, trap, or aura). This attempt is called a saving throw. | ||