Thirst: Difference between revisions
The LinkTitles extension automatically added links to existing pages (<a rel="nofollow" class="external free" href="https://github.com/bovender/LinkTitles">https://github.com/bovender/LinkTitles</a>).
(Imported from text file) |
(The LinkTitles extension automatically added links to existing pages (<a rel="nofollow" class="external free" href="https://github.com/bovender/LinkTitles">https://github.com/bovender/LinkTitles</a>).) |
||
| Line 1: | Line 1: | ||
<span class="DROPCAP">"W</span><span class="ITALIC">elcome to the Leringard Arms. Feel free order something from the bar, or just lounge around." Lily's eyes sparkle and you feel both comfortable and intrigued at the same time. </span> | <span class="DROPCAP">"W</span><span class="ITALIC">elcome to the [[Leringard]] Arms. Feel free order something from the bar, or just lounge around." Lily's eyes sparkle and you feel both comfortable and intrigued at the same time. </span> | ||
<span class="ITALIC">"We have just about every kind of drink you can imagine having a good time with." The hostess winks at you, but before you can read anything into the gesture, she begins again. </span> | <span class="ITALIC">"We have just about every kind of drink you can imagine having a good time with." The hostess winks at you, but before you can read anything into the gesture, she begins again. </span> | ||
| Line 5: | Line 5: | ||
<span class="ITALIC">"After you order a drink, be sweet to the gypsy, and she might tell you the story behind the drink you ordered." She points to a fair, red-headed elf sitting cross-legged on the bar. You suddenly feel a strong draw to the bar (or is it the red-head), with its half-empty tankards, wine bottles, and merry-makers.</span> | <span class="ITALIC">"After you order a drink, be sweet to the gypsy, and she might tell you the story behind the drink you ordered." She points to a fair, red-headed elf sitting cross-legged on the bar. You suddenly feel a strong draw to the bar (or is it the red-head), with its half-empty tankards, wine bottles, and merry-makers.</span> | ||
<span class="ITALIC">"Go on. Have a Black Knight Malt, or maybe some Will-o-whiskey if you think you can handle it."</span> | <span class="ITALIC">"Go on. Have a Black [[Knight]] Malt, or maybe some Will-o-whiskey if you think you can handle it."</span> | ||
<span class="ITALIC"><span class="BOLD">Notes:</span></span> | <span class="ITALIC"><span class="BOLD">Notes:</span></span> | ||
| Line 11: | Line 11: | ||
* <span class="ITALIC">Each drink container has "charges" associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring. </span> | * <span class="ITALIC">Each drink container has "charges" associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring. </span> | ||
* <span class="ITALIC">Craftable beverages (e.g. [[node/1202|alcohol]] and juice) each have a different number of charges. Some beverages quench your thirst better than other beverages. See [[lore/cnr|CNR]]. Just as with weapons, armor and other items, the best beverages are crafted and not bought from vendors.</span> | * <span class="ITALIC">Craftable beverages (e.g. [[node/1202|alcohol]] and juice) each have a different number of charges. Some beverages quench your thirst better than other beverages. See [[lore/cnr|CNR]]. Just as with weapons, armor and other items, the best beverages are crafted and not bought from vendors.</span> | ||
* <span class="ITALIC">Alcoholic beverages have different strengths represented by a [[lore/fortitude|Fortitude]] save [[lore/dc|DC]]. Alcohol works like a temporary poison for the mind, affecting your character's mental ability scores upon failure of the Fortitude save.</span> | * <span class="ITALIC">Alcoholic beverages have different strengths represented by a [[lore/fortitude|Fortitude]] save [[lore/dc|DC]]. [[Alcohol]] works like a temporary [[poison]] for the mind, affecting your character's mental ability scores upon failure of the [[Fortitude]] save.</span> | ||
* <span class="ITALIC">Your character will receive messages indicating his/her thirst status. Your first message is usually "You are feeling a bit thirsty." If you do not drink, additional messages will follow indicating that the character is growing thirstier.</span> | * <span class="ITALIC">Your character will receive messages indicating his/her thirst status. Your first message is usually "You are feeling a bit thirsty." If you do not drink, additional messages will follow indicating that the character is growing thirstier.</span> | ||
* <span class="ITALIC">As your character drinks, you will receive messages indicating thirst status. Once the message "You are about to burst!" is received, the character will gain no more benefit from drinking.</span> | * <span class="ITALIC">As your character drinks, you will receive messages indicating thirst status. Once the message "You are about to burst!" is received, the character will gain no more benefit from drinking.</span> | ||
* <span class="ITALIC">At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[lore/reflex|Reflex]], and [[lore/will|Will]]). To recover from this penalty, the character must drink a sufficient amount of liquid and then rest. The penalty will not be removed until the character rests.</span> | * <span class="ITALIC">At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[lore/reflex|Reflex]], and [[lore/will|Will]]). To recover from this penalty, the character must drink a sufficient amount of liquid and then rest. The penalty will not be removed until the character rests.</span> | ||
* <span class="ITALIC">A character will not die from failing to drink. </span> | * <span class="ITALIC">A character will not die from failing to drink. </span> | ||