Thirst: Difference between revisions

20 bytes added ,  10 March 2019
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<span class="DROPCAP">&quot;W</span><span class="ITALIC">elcome to the Leringard Arms. Feel free order something from the bar, or just lounge around.&quot; Lily's eyes sparkle and you feel both comfortable and intrigued at the same time. </span>
<span class="DROPCAP">&quot;W</span><span class="ITALIC">elcome to the [[Leringard]] Arms. Feel free order something from the bar, or just lounge around.&quot; Lily's eyes sparkle and you feel both comfortable and intrigued at the same time. </span>


<span class="ITALIC">&quot;We have just about every kind of drink you can imagine having a good time with.&quot; The hostess winks at you, but before you can read anything into the gesture, she begins again. </span>
<span class="ITALIC">&quot;We have just about every kind of drink you can imagine having a good time with.&quot; The hostess winks at you, but before you can read anything into the gesture, she begins again. </span>
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<span class="ITALIC">&quot;After you order a drink, be sweet to the gypsy, and she might tell you the story behind the drink you ordered.&quot; She points to a fair, red-headed elf sitting cross-legged on the bar. You suddenly feel a strong draw to the bar (or is it the red-head), with its half-empty tankards, wine bottles, and merry-makers.</span>
<span class="ITALIC">&quot;After you order a drink, be sweet to the gypsy, and she might tell you the story behind the drink you ordered.&quot; She points to a fair, red-headed elf sitting cross-legged on the bar. You suddenly feel a strong draw to the bar (or is it the red-head), with its half-empty tankards, wine bottles, and merry-makers.</span>


<span class="ITALIC">&quot;Go on. Have a Black Knight Malt, or maybe some Will-o-whiskey if you think you can handle it.&quot;</span>
<span class="ITALIC">&quot;Go on. Have a Black [[Knight]] Malt, or maybe some Will-o-whiskey if you think you can handle it.&quot;</span>


<span class="ITALIC"><span class="BOLD">Notes:</span></span>
<span class="ITALIC"><span class="BOLD">Notes:</span></span>
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* <span class="ITALIC">Each drink container has &quot;charges&quot; associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring. </span>
* <span class="ITALIC">Each drink container has &quot;charges&quot; associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring. </span>
* <span class="ITALIC">Craftable beverages (e.g. [[node/1202|alcohol]] and juice) each have a different number of charges. Some beverages quench your thirst better than other beverages. See [[lore/cnr|CNR]]. Just as with weapons, armor and other items, the best beverages are crafted and not bought from vendors.</span>
* <span class="ITALIC">Craftable beverages (e.g. [[node/1202|alcohol]] and juice) each have a different number of charges. Some beverages quench your thirst better than other beverages. See [[lore/cnr|CNR]]. Just as with weapons, armor and other items, the best beverages are crafted and not bought from vendors.</span>
* <span class="ITALIC">Alcoholic beverages have different strengths represented by a [[lore/fortitude|Fortitude]] save [[lore/dc|DC]]. Alcohol works like a temporary poison for the mind, affecting your character's mental ability scores upon failure of the Fortitude save.</span>
* <span class="ITALIC">Alcoholic beverages have different strengths represented by a [[lore/fortitude|Fortitude]] save [[lore/dc|DC]]. [[Alcohol]] works like a temporary [[poison]] for the mind, affecting your character's mental ability scores upon failure of the [[Fortitude]] save.</span>
* <span class="ITALIC">Your character will receive messages indicating his/her thirst status. Your first message is usually &quot;You are feeling a bit thirsty.&quot; If you do not drink, additional messages will follow indicating that the character is growing thirstier.</span>
* <span class="ITALIC">Your character will receive messages indicating his/her thirst status. Your first message is usually &quot;You are feeling a bit thirsty.&quot; If you do not drink, additional messages will follow indicating that the character is growing thirstier.</span>
* <span class="ITALIC">As your character drinks, you will receive messages indicating thirst status. Once the message &quot;You are about to burst!&quot; is received, the character will gain no more benefit from drinking.</span>
* <span class="ITALIC">As your character drinks, you will receive messages indicating thirst status. Once the message &quot;You are about to burst!&quot; is received, the character will gain no more benefit from drinking.</span>
* <span class="ITALIC">At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[lore/reflex|Reflex]], and [[lore/will|Will]]). To recover from this penalty, the character must drink a sufficient amount of liquid and then rest. The penalty will not be removed until the character rests.</span>
* <span class="ITALIC">At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[lore/reflex|Reflex]], and [[lore/will|Will]]). To recover from this penalty, the character must drink a sufficient amount of liquid and then rest. The penalty will not be removed until the character rests.</span>
* <span class="ITALIC">A character will not die from failing to drink. </span>
* <span class="ITALIC">A character will not die from failing to drink. </span>
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