Mass Calming: Difference between revisions

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<span class="DROPCAP">W</span>hen an [[animal]](s) perceives a [[lore/ranger|Ranger]], [[lore/druid|Druid]], or a [[lore/cleric|Cleric]] with the [[lore/clerical-domains|Animal Domain]], there is a chance that the character's presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a &quot;walking stick&quot;), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can't calm anything.
When an [[animal]](s) perceives a [[lore/ranger|Ranger]], [[lore/druid|Druid]], or a [[lore/cleric|Cleric]] with the [[lore/clerical-domains|Animal Domain]], there is a chance that the character's presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a &quot;walking stick&quot;), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can't calm anything.


If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks.
If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks.