Resting: Difference between revisions

29 bytes removed ,  11 March 2019
m
Text replacement - "<span class="DROPCAP">([A-Z])<\/span>" to "$1"
(The LinkTitles extension automatically added links to existing pages (<a rel="nofollow" class="external free" href="https://github.com/bovender/LinkTitles">https://github.com/bovender/LinkTitles</a>).)
m (Text replacement - "<span class="DROPCAP">([A-Z])<\/span>" to "$1")
Line 1: Line 1:
<span class="DROPCAP">A</span>fter a tough fight or a long day, your character will almost certainly be feeling the need to rest. Although failure to rest does not result in any penalties due to [[sleep]] deprivation, resting is very important as it allows characters to [[heal]] and replenish many of their [[abilities]] such as spell casting. [[Layonara]] uses a unique resting system designed to reflect a character's natural need for greater recovery time as the character increases in experience, age, and ability. A rest timer dependent on your character's level will determine how long they must wait between rests.
After a tough fight or a long day, your character will almost certainly be feeling the need to rest. Although failure to rest does not result in any penalties due to [[sleep]] deprivation, resting is very important as it allows characters to [[heal]] and replenish many of their [[abilities]] such as spell casting. [[Layonara]] uses a unique resting system designed to reflect a character's natural need for greater recovery time as the character increases in experience, age, and ability. A rest timer dependent on your character's level will determine how long they must wait between rests.


* <span style="color:purple;"><span class="BOLD">Levels 1-3:</span></span> No limit
* <span style="color:purple;"><span class="BOLD">Levels 1-3:</span></span> No limit