Hunger: Difference between revisions

4 bytes removed ,  11 March 2019
m
Text replacement - "See \[\[lore\/.*\|(.*)]]\." to "#REDIRECT $1"
m (Text replacement - "<span class="ITALIC">(.*)<\/span>" to "$1")
m (Text replacement - "See \[\[lore\/.*\|(.*)]]\." to "#REDIRECT $1")
Line 12: Line 12:


* Each food item has &quot;charges&quot; associated with it. For example, dried rations have one charge, the inn's special has two charges and the cook's special has three charges.  
* Each food item has &quot;charges&quot; associated with it. For example, dried rations have one charge, the inn's special has two charges and the cook's special has three charges.  
* Craftable food items (e.g. roasts and pies) have different charges and are more filling. See [[lore/cnr|CNR]]. Just as with weapons, armor and other items, the best food items are crafted and not bought from vendors.
* Craftable food items (e.g. roasts and pies) have different charges and are more filling. #REDIRECT [[CNR]] Just as with weapons, armor and other items, the best food items are crafted and not bought from vendors.
* Except for items bought at the Inn, eating food will replenish [[lore/hp|HP]]; better food will [[heal]] more.
* Except for items bought at the Inn, eating food will replenish [[lore/hp|HP]]; better food will [[heal]] more.
* Your character will receive messages indicating his/her hunger status. You're first message is usually &quot;You are feeling a bit hungry.&quot; If you do not eat, additional messages will follow indicating that the character is growing hungrier.
* Your character will receive messages indicating his/her hunger status. You're first message is usually &quot;You are feeling a bit hungry.&quot; If you do not eat, additional messages will follow indicating that the character is growing hungrier.