7,578
edits
m (Text replacement - "See \[\[lore\/.*\|(.*)]]\." to "#REDIRECT $1") |
mNo edit summary |
||
| (4 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
"Welcome to the [[Leringard]] Arms. Feel free order something from the bar, or just lounge around." Lily's eyes sparkle and you feel both comfortable and intrigued at the same time. | |||
"We have just about every kind of drink you can imagine having a good time with." The hostess winks at you, but before you can read anything into the gesture, she begins again. | "We have just about every kind of drink you can imagine having a good time with." The hostess winks at you, but before you can read anything into the gesture, she begins again. | ||
| Line 7: | Line 7: | ||
"Go on. Have a Black [[Knight]] Malt, or maybe some Will-o-whiskey if you think you can handle it." | "Go on. Have a Black [[Knight]] Malt, or maybe some Will-o-whiskey if you think you can handle it." | ||
Notes: | |||
* Each drink container has "charges" associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring. | * Each drink container has "charges" associated with it. After the the charges have been used, the container is empty and must be refilled. For example, a typical canteen has three charges, and can be refilled at the nearest well, water barrel, or clear water spring. | ||
* Craftable beverages (e.g. | * Craftable beverages (e.g. alcohol and juice) each have a different number of charges. Some beverages quench your thirst better than other beverages. #REDIRECT [[CNR]] Just as with weapons, armor and other items, the best beverages are crafted and not bought from vendors. | ||
* Alcoholic beverages have different strengths represented by a [[ | * Alcoholic beverages have different strengths represented by a [[Fortitude]] save [[DC]]. [[Alcohol]] works like a temporary [[poison]] for the mind, affecting your character's mental ability scores upon failure of the [[Fortitude]] save. | ||
* Your character will receive messages indicating his/her thirst status. Your first message is usually "You are feeling a bit thirsty." If you do not drink, additional messages will follow indicating that the character is growing thirstier. | * Your character will receive messages indicating his/her thirst status. Your first message is usually "You are feeling a bit thirsty." If you do not drink, additional messages will follow indicating that the character is growing thirstier. | ||
* As your character drinks, you will receive messages indicating thirst status. Once the message "You are about to burst!" is received, the character will gain no more benefit from drinking. | * As your character drinks, you will receive messages indicating thirst status. Once the message "You are about to burst!" is received, the character will gain no more benefit from drinking. | ||
* At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[ | * At some point, the thirst will be severe enough that a penalty is incurred to your saves (Fortitude, [[Reflex]], and [[Will]]). To recover from this penalty, the character must drink a sufficient amount of liquid and then rest. The penalty will not be removed until the character rests. | ||
* A character will not die from failing to drink. | * A character will not die from failing to drink. | ||
[[Category:Layonara On NWN]][[Category:Game Systems]][[Category:Roleplay And Realism]][[Category:Character Systems]] | |||