Hunger: Difference between revisions

5 bytes removed ,  11 March 2019
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* Each food item has "charges" associated with it. For example, dried rations have one charge, the inn's special has two charges and the cook's special has three charges.  
* Each food item has "charges" associated with it. For example, dried rations have one charge, the inn's special has two charges and the cook's special has three charges.  
* Craftable food items (e.g. roasts and pies) have different charges and are more filling. #REDIRECT [[CNR]] Just as with weapons, armor and other items, the best food items are crafted and not bought from vendors.
* Craftable food items (e.g. roasts and pies) have different charges and are more filling. See [[CNR]]. Just as with weapons, armor and other items, the best food items are crafted and not bought from vendors.
* Except for items bought at the Inn, eating food will replenish [[HP]]; better food will heal more.
* Except for items bought at the Inn, eating food will replenish [[HP]]; better food will heal more.
* Your character will receive messages indicating his/her hunger status. You're first message is usually "You are feeling a bit hungry." If you do not eat, additional messages will follow indicating that the character is growing hungrier.
* Your character will receive messages indicating his/her hunger status. You're first message is usually "You are feeling a bit hungry." If you do not eat, additional messages will follow indicating that the character is growing hungrier.