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Crafters in [[Layonara]] can create several kinds of enhancements, which can improve existing items: [[Elemental]] Damage, Alchemical Damage, Archery Specials, and Elemental Resistances. The level requirements for enhanced items can be found [[ | Crafters in [[Layonara]] can create several kinds of enhancements, which can improve existing items: [[Elemental]] Damage, Alchemical Damage, Archery Specials, and Elemental Resistances. The level requirements for enhanced items can be found [[here]].<br /> | ||
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* Enchanters can create [[ | * Enchanters can create [[elemental]] enchantments, which add <span style="color:red;">fire</span>, <span style="color:gray;">[[cold]]</span>, <span style="color:blue;">lightning</span>, or <span style="color:green;">acid</span> damage to melee weapons. | ||
* Four levels of enchantments are available, adding 2, 1d4, 1d6, or 1d8 points of damage. | * Four levels of enchantments are available, adding 2, 1d4, 1d6, or 1d8 points of damage. | ||
* Weapons cannot have more than one elemental enchantment. (See [[#1|Notes]] below.) | * Weapons cannot have more than one elemental enchantment. (See [[#1|Notes]] below.) | ||
* Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | * Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | ||
* You can't use elemental enchantments with [[ | * You can't use elemental enchantments with [[unlimited ammunition]] trained bows. | ||
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* Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[ | * Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[undead]] and shapeshifting creatures. | ||
* Similarly, enhancements from titanium can be created that harm [[ | * Similarly, enhancements from titanium can be created that harm [[creatures not native to Layonara]]. | ||
* The same four tiers are available for the metal as the elemental enchantments. | * The same four tiers are available for the metal as the elemental enchantments. | ||
* Weapons cannot have both a silver and a titanium enhancement, but can have both an elemental and a metal enhancement applied. (See [[#1|Notes]] below.) | * Weapons cannot have both a silver and a titanium enhancement, but can have both an elemental and a metal enhancement applied. (See [[#1|Notes]] below.) | ||
* Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | * Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | ||
* You can't use alchemical enhancements with [[ | * You can't use alchemical enhancements with [[unlimited ammunition]] trained bows. | ||
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* Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied. | * Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied. | ||
* These Mighty Components, as they are known, are available in three levels, adding 1, 2, or 3, points of damage, so long as the archer has a [[ | * These Mighty Components, as they are known, are available in three levels, adding 1, 2, or 3, points of damage, so long as the archer has a [[strength]] modifier equivalent or greater to extra amount of damage. | ||
* Compound bow parts can also be made, which add 1d6 damage to [[ | * Compound bow parts can also be made, which add 1d6 damage to [[critical hits]]. | ||
* Fletchers can make arrows of various strengths and killing-effects based on the properties used to build the arrow: | * Fletchers can make arrows of various strengths and killing-effects based on the properties used to build the arrow: | ||
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! ~ | ! ~ | ||
! <span class="UNDERSCORE">Feather</span> | ! <span class="UNDERSCORE">Feather</span> | ||
! <span class="UNDERSCORE">Bonus</span> [[ | ! <span class="UNDERSCORE">Bonus</span> [[Damage Type]] | ||
|- | |- | ||
| Copper | | Copper | ||
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|- | |- | ||
| Bronze | | Bronze | ||
| 2d* vs [[ | | 2d* vs [[Animals]] | ||
| ~ | | ~ | ||
| Oak | | Oak | ||
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|- | |- | ||
| Iron | | Iron | ||
| 2d* vs [[ | | 2d* vs [[Constructs]] | ||
| ~ | | ~ | ||
| Mahogany | | Mahogany | ||
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|- | |- | ||
| Platinum | | Platinum | ||
| 2d* vs [[ | | 2d* vs [[Magical Beasts]] | ||
| ~ | | ~ | ||
| Yew | | Yew | ||
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|- | |- | ||
| Silver | | Silver | ||
| 2d* vs [[ | | 2d* vs [[Shapechangers]] and [[Undead]] | ||
| ~ | | ~ | ||
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|- | |- | ||
| Adamantium | | Adamantium | ||
| 2d* vs [[ | | 2d* vs [[Outsiders]] | ||
| ~ | | ~ | ||
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|- | |- | ||
| Cobalt | | Cobalt | ||
| 2d* vs [[ | | 2d* vs [[Aberrations]] | ||
| ~ | | ~ | ||
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|- | |- | ||
| Titanium | | Titanium | ||
| 2d* vs [[ | | 2d* vs [[Giants]] | ||
| ~ | | ~ | ||
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|- | |- | ||
| Mithril | | Mithril | ||
| 2d* vs [[ | | 2d* vs [[Dragons]] | ||
| ~ | | ~ | ||
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* For those who seek protections rather than extra damage, enchanters create elemental [[ | * For those who seek protections rather than extra damage, enchanters create elemental [[resistances]], which grant either 5/- or 10/- [[resistance]] versus a specific kind of elemental damage (<span style="color:red;">fire</span>, <span style="color:gray;">cold</span>, <span style="color:blue;">lightning</span>, or <span style="color:green;">acid</span>). | ||
* These can be applied to any equippable item, but will overwrite any other kind of damage resistance, elemental or otherwise. | * These can be applied to any equippable item, but will overwrite any other kind of damage resistance, elemental or otherwise. | ||