Item Enhancements: Difference between revisions

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Crafters in [[Layonara]] can create several kinds of enhancements, which can improve existing items: [[Elemental]] Damage, Alchemical Damage, Archery Specials, and Elemental Resistances. The level requirements for enhanced items can be found [[lore/item-level-requirements|here]].<br />
Crafters in [[Layonara]] can create several kinds of enhancements, which can improve existing items: [[Elemental]] Damage, Alchemical Damage, Archery Specials, and Elemental Resistances. The level requirements for enhanced items can be found [[here]].<br />
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* Enchanters can create [[lore/damage-type|elemental]] enchantments, which add <span style="color:red;">fire</span>, <span style="color:gray;">[[cold]]</span>, <span style="color:blue;">lightning</span>, or <span style="color:green;">acid</span> damage to melee weapons.
* Enchanters can create [[elemental]] enchantments, which add <span style="color:red;">fire</span>, <span style="color:gray;">[[cold]]</span>, <span style="color:blue;">lightning</span>, or <span style="color:green;">acid</span> damage to melee weapons.
* Four levels of enchantments are available, adding 2, 1d4, 1d6, or 1d8 points of damage.
* Four levels of enchantments are available, adding 2, 1d4, 1d6, or 1d8 points of damage.
* Weapons cannot have more than one elemental enchantment. (See [[#1|Notes]] below.)
* Weapons cannot have more than one elemental enchantment. (See [[#1|Notes]] below.)
* Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon).
* Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon).
* You can't use elemental enchantments with [[lore/unlimited-ammunition-training|unlimited ammunition]] trained bows.
* You can't use elemental enchantments with [[unlimited ammunition]] trained bows.


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* Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[lore/undead|undead]] and shapeshifting creatures.
* Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[undead]] and shapeshifting creatures.
* Similarly, enhancements from titanium can be created that harm [[lore/outsiders|creatures not native to Layonara]].
* Similarly, enhancements from titanium can be created that harm [[creatures not native to Layonara]].
* The same four tiers are available for the metal as the elemental enchantments.
* The same four tiers are available for the metal as the elemental enchantments.
* Weapons cannot have both a silver and a titanium enhancement, but can have both an elemental and a metal enhancement applied. (See [[#1|Notes]] below.)
* Weapons cannot have both a silver and a titanium enhancement, but can have both an elemental and a metal enhancement applied. (See [[#1|Notes]] below.)
* Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon).
* Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon).
* You can't use alchemical enhancements with [[lore/unlimited-ammunition-training|unlimited ammunition]] trained bows.
* You can't use alchemical enhancements with [[unlimited ammunition]] trained bows.


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* Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied.
* Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied.
* These Mighty Components, as they are known, are available in three levels, adding 1, 2, or 3, points of damage, so long as the archer has a [[lore/strength|strength]] modifier equivalent or greater to extra amount of damage.
* These Mighty Components, as they are known, are available in three levels, adding 1, 2, or 3, points of damage, so long as the archer has a [[strength]] modifier equivalent or greater to extra amount of damage.
* Compound bow parts can also be made, which add 1d6 damage to [[lore/critical-hit|critical hits]].
* Compound bow parts can also be made, which add 1d6 damage to [[critical hits]].
* Fletchers can make arrows of various strengths and killing-effects based on the properties used to build the arrow:
* Fletchers can make arrows of various strengths and killing-effects based on the properties used to build the arrow:


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! ~
! ~
! <span class="UNDERSCORE">Feather</span>
! <span class="UNDERSCORE">Feather</span>
! <span class="UNDERSCORE">Bonus</span> [[lore/damage-type|Damage Type]]
! <span class="UNDERSCORE">Bonus</span> [[Damage Type]]
|-
|-
| Copper
| Copper
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|-
|-
| Bronze
| Bronze
| 2d* vs [[lore/animal|Animals]]
| 2d* vs [[Animals]]
| ~
| ~
| Oak
| Oak
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|-
|-
| Iron
| Iron
| 2d* vs [[lore/construct|Constructs]]
| 2d* vs [[Constructs]]
| ~
| ~
| Mahogany
| Mahogany
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|-
|-
| Platinum
| Platinum
| 2d* vs [[lore/magical-beast|Magical Beasts]]
| 2d* vs [[Magical Beasts]]
| ~
| ~
| Yew
| Yew
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|-
|-
| Silver
| Silver
| 2d* vs [[lore/shapechanger|Shapechangers]] and [[lore/undead|Undead]]
| 2d* vs [[Shapechangers]] and [[Undead]]
| ~
| ~
|  
|  
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|-
|-
| Adamantium
| Adamantium
| 2d* vs [[lore/outsider|Outsiders]]
| 2d* vs [[Outsiders]]
| ~
| ~
|  
|  
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|-
|-
| Cobalt
| Cobalt
| 2d* vs [[lore/aberration|Aberrations]]
| 2d* vs [[Aberrations]]
| ~
| ~
|  
|  
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|-
|-
| Titanium
| Titanium
| 2d* vs [[lore/giant|Giants]]
| 2d* vs [[Giants]]
| ~
| ~
|  
|  
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|-
|-
| Mithril
| Mithril
| 2d* vs [[lore/dragon|Dragons]]
| 2d* vs [[Dragons]]
| ~
| ~
|  
|  
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* For those who seek protections rather than extra damage, enchanters create elemental [[lore/damage-resistance|resistances]], which grant either 5/- or 10/- [[resistance]] versus a specific kind of elemental damage (<span style="color:red;">fire</span>, <span style="color:gray;">cold</span>, <span style="color:blue;">lightning</span>, or <span style="color:green;">acid</span>).
* For those who seek protections rather than extra damage, enchanters create elemental [[resistances]], which grant either 5/- or 10/- [[resistance]] versus a specific kind of elemental damage (<span style="color:red;">fire</span>, <span style="color:gray;">cold</span>, <span style="color:blue;">lightning</span>, or <span style="color:green;">acid</span>).
* These can be applied to any equippable item, but will overwrite any other kind of damage resistance, elemental or otherwise.
* These can be applied to any equippable item, but will overwrite any other kind of damage resistance, elemental or otherwise.