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* Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | * Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | ||
* You can't use elemental enchantments with [[Unlimited Ammunition Training]] trained bows. | * You can't use elemental enchantments with [[Unlimited Ammunition Training]] trained bows. | ||
* Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[undead]] and shapeshifting creatures. | * Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[undead]] and shapeshifting creatures. | ||
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* Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | * Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | ||
* You can't use alchemical enhancements with [[Unlimited Ammunition Training]] trained bows. | * You can't use alchemical enhancements with [[Unlimited Ammunition Training]] trained bows. | ||
* Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied. | * Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied. | ||
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* Fletchers can make arrows of various strengths and killing-effects based on the properties used to build the arrow:<div class="CENTER"> | * Fletchers can make arrows of various strengths and killing-effects based on the properties used to build the arrow:<div class="CENTER"> | ||
=== Arrow Properties === | |||
{| class="wikitable" | {| class="wikitable" | ||
! <span class="UNDERSCORE">Arrowhead</span> | ! <span class="UNDERSCORE">Arrowhead</span> | ||
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! <span class="UNDERSCORE">Shaft</span> | ! <span class="UNDERSCORE">Shaft</span> | ||
! <span class="UNDERSCORE">Bonus Damage</span> <sup>n</sup> | ! <span class="UNDERSCORE">Bonus Damage</span> <sup>n</sup> | ||
! | ! | ||
! <span class="UNDERSCORE">Feather</span> | ! <span class="UNDERSCORE">Feather</span> | ||
! <span class="UNDERSCORE">Bonus</span> [[Damage Type]] | ! <span class="UNDERSCORE">Bonus</span> [[Damage Type]] | ||
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| Hickory | | Hickory | ||
| +1 | | +1 | ||
| | | | ||
| Stirge | | Stirge | ||
| Negative Energy | | Negative Energy | ||
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| Oak | | Oak | ||
| +1d4 | | +1d4 | ||
| | | | ||
| Falcon | | Falcon | ||
| Piercing | | Piercing | ||
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| Mahogany | | Mahogany | ||
| +1d6 | | +1d6 | ||
| | | | ||
| Owl | | Owl | ||
| Slashing | | Slashing | ||
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| Yew | | Yew | ||
| +1d8 | | +1d8 | ||
| | | | ||
| Raven | | Raven | ||
| Bludgeoning | | Bludgeoning | ||
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| <sup>n</sup> [[Damage Type]] Determined by Feather | | <sup>n</sup> [[Damage Type]] Determined by Feather | ||
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