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* Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | * Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | ||
* You can't use elemental enchantments with [[Unlimited Ammunition Training]] trained bows. | * You can't use elemental enchantments with [[Unlimited Ammunition Training]] trained bows. | ||
* Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[undead]] and shapeshifting creatures. | * Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[undead]] and shapeshifting creatures. | ||
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* Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | * Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon). | ||
* You can't use alchemical enhancements with [[Unlimited Ammunition Training]] trained bows. | * You can't use alchemical enhancements with [[Unlimited Ammunition Training]] trained bows. | ||
* Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied. | * Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied. | ||