Item Enhancements: Difference between revisions

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* Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon).
* Elemental enchantments can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon).
* You can't use elemental enchantments with [[Unlimited Ammunition Training]] trained bows.
* You can't use elemental enchantments with [[Unlimited Ammunition Training]] trained bows.


* Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[undead]] and shapeshifting creatures.
* Alchemists can work with silver to produce enhancements so that weapons will give greater [[harm]] to [[undead]] and shapeshifting creatures.
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* Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon).
* Alchemical enhancements can be used ten (10) times on ammunition; once you use the enchantment rod on ammunition, its only good for ammunition after that (can no longer be used on a weapon).
* You can't use alchemical enhancements with [[Unlimited Ammunition Training]] trained bows.
* You can't use alchemical enhancements with [[Unlimited Ammunition Training]] trained bows.
*
 


* Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied.
* Tinkers can make bow parts that increase the damage an arrow does - for those strong enough to draw the bow after the parts are applied.
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* Fletchers can make arrows of various strengths and killing-effects based on the properties used to build the arrow:<div class="CENTER">
* Fletchers can make arrows of various strengths and killing-effects based on the properties used to build the arrow:<div class="CENTER">


=== Arrow Properties ===
{| class="wikitable"
{| class="wikitable"
! <span class="UNDERSCORE">Arrowhead</span>
! <span class="UNDERSCORE">Arrowhead</span>
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! <span class="UNDERSCORE">Shaft</span>
! <span class="UNDERSCORE">Shaft</span>
! <span class="UNDERSCORE">Bonus Damage</span> <sup>n</sup>
! <span class="UNDERSCORE">Bonus Damage</span> <sup>n</sup>
! ~
!  
! <span class="UNDERSCORE">Feather</span>
! <span class="UNDERSCORE">Feather</span>
! <span class="UNDERSCORE">Bonus</span> [[Damage Type]]
! <span class="UNDERSCORE">Bonus</span> [[Damage Type]]
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| Hickory
| Hickory
| +1
| +1
| ~
|  
| Stirge
| Stirge
| Negative Energy
| Negative Energy
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| Oak
| Oak
| +1d4
| +1d4
| ~
|  
| Falcon
| Falcon
| Piercing
| Piercing
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| Mahogany
| Mahogany
| +1d6
| +1d6
| ~
|  
| Owl
| Owl
| Slashing
| Slashing
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| Yew
| Yew
| +1d8
| +1d8
| ~
|  
| Raven
| Raven
| Bludgeoning
| Bludgeoning
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|  
|  
|  
|  
| ~
|  
|  
|  
|  
|  
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|  
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| ~
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|  
|  
|  
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| ~
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|  
|  
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| ~
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|  
|  
|  
|  
| ~
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|  
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|  
|  
| <sup>n</sup> [[Damage Type]] Determined by Feather
| <sup>n</sup> [[Damage Type]] Determined by Feather
| ~
|  
|  
|  
|  
|