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Reflex represents the character's ability to dodge attacks such as a <span class="FORCELINK">Wizard</span>'s <span class="FORCELINK">Fireball</span> or the lethal breath of a dragon, as well as to avoid sprung traps. The character's <span class="FORCELINK">Dexterity</span> modifier is added to the Reflex saving throw.
Reflex represents the character's ability to dodge attacks such as a [[Wizard]]'s [[Fireball]] or the lethal breath of a [[dragon]], as well as to avoid sprung traps. The character's [[Dexterity]] modifier is added to the Reflex saving throw.


Classes with high Reflex Saving throws are:
[[Classes]] with high Reflex Saving throws are:


 
 


* <span class="FORCELINK">Agent of the Realm</span>
* [[Agent of the Realm]]
* <span class="FORCELINK">Assassin</span>
* [[Assassin]]
* <span class="FORCELINK">Bard</span>
* [[Bard]]
* <span class="FORCELINK">Champion of Toran</span>
* Champion of [[Toran]]
* <span class="FORCELINK">Champion of Vorax</span>
* Champion of [[Vorax]]
* <span class="FORCELINK">Duelist</span>
* [[Duelist]]
* <span class="FORCELINK">Monk</span>
* [[Monk]]
* <span class="FORCELINK">Rogue</span>
* [[Rogue]]
* <span class="FORCELINK">Sacred Fist</span>
* [[Sacred Fist]]
* <span class="FORCELINK">Shadowdancer</span>
* [[Shadowdancer]]
* <span class="FORCELINK">Shifter</span>
* [[Shifter]]
* <span class="FORCELINK">Skald</span>
* [[Skald]]
* <span class="FORCELINK">Weapon Master</span>
* [[Weapon Master]]

Latest revision as of 22:08, 11 March 2019

Reflex represents the character's ability to dodge attacks such as a Wizard's Fireball or the lethal breath of a dragon, as well as to avoid sprung traps. The character's Dexterity modifier is added to the Reflex saving throw.

Classes with high Reflex Saving throws are: