Reflex (Saving Throw): Difference between revisions
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Reflex represents the character's ability to dodge attacks such as a | Reflex represents the character's ability to dodge attacks such as a [[Wizard]]'s [[Fireball]] or the lethal breath of a [[dragon]], as well as to avoid sprung traps. The character's [[Dexterity]] modifier is added to the Reflex saving throw. | ||
Classes with high Reflex Saving throws are: | [[Classes]] with high Reflex Saving throws are: | ||
* | * [[Agent of the Realm]] | ||
* | * [[Assassin]] | ||
* | * [[Bard]] | ||
* | * Champion of [[Toran]] | ||
* | * Champion of [[Vorax]] | ||
* | * [[Duelist]] | ||
* | * [[Monk]] | ||
* | * [[Rogue]] | ||
* | * [[Sacred Fist]] | ||
* | * [[Shadowdancer]] | ||
* | * [[Shifter]] | ||
* | * [[Skald]] | ||
* | * [[Weapon Master]] | ||
Latest revision as of 22:08, 11 March 2019
Reflex represents the character's ability to dodge attacks such as a Wizard's Fireball or the lethal breath of a dragon, as well as to avoid sprung traps. The character's Dexterity modifier is added to the Reflex saving throw.
Classes with high Reflex Saving throws are:
- Agent of the Realm
- Assassin
- Bard
- Champion of Toran
- Champion of Vorax
- Duelist
- Monk
- Rogue
- Sacred Fist
- Shadowdancer
- Shifter
- Skald
- Weapon Master