Monk

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Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel an inner strength that allows them to manage great feats of skill, strength and personal control. Many consider the ability of a trained monk to be a supernatural ability. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based Armor Class bonuses, their movement speed, and their additional unarmed attacks per round.

  • Alignment: Any lawful
  • Hit Die: d8
  • Proficiencies: Weapons (Monk)
  • Skill Points: 4 + Intelligence Modifier
  • Class Skills:
  • High Saving Throw(s): Fortitude, Reflex, Will
  • Specialty Weapon: The monk retains his unarmed attack bonus when fighting with a kama.

Abilities

  • Level 1
    • Cleave
    • Evasion
    • Flurry of Blows
    • Improved Unarmed Strike
    • Monk AC Bonus
    • Stunning Fist
  • Level 2
    • Deflect Arrows
  • Level 3
  • Level 5
    • Purity of Body
  • Level 6
    • Knockdown
    • Improved Knockdown
  • Level 7
    • Wholeness of Body
  • Level 9
    • Improved Evasion
  • Level 10
    • Ki Strike +1
  • Level 11
    • Diamond Body
  • Level 12
    • Diamond Soul
  • Level 13
    • Ki Strike +2
  • Level 15
    • Quivering Palm
  • Level 16
    • Ki Strike +3
  • Level 18
    • Empty Body
  • Level 20
    • Perfect Self

Special:

  • As long as a monk remains unarmed or uses a kama, she gains a unique base attack bonus. Also, when fighting unarmed, the damage a monk deals increases with her level.
  • Monks lose their Wisdom AC Bonus and the AC bonus received every five levels (see chart below) when wearing armor or using a shield.
  • Monks can take advantage of Monk Speed Reduction when traveling with non-Monks.
  • Please see this link on Monk's restrictions on multiclassing.

 

Level  Unarmed BAB  Unarmed Damage  AC Bonus  Unarmored Speed Bonus
1  +0  1d6/1d4  0  100%
2  +1  1d6/1d4  0  100%
3  +2  1d6/1d4  0  110%
4  +3  1d8/1d6  0  110%
5  +3  1d8/1d6  + 1  110%
6  +4/+1  1d8/1d6  + 1  120%
7  +5/+2  1d8/1d6  + 1  120%
8  +6/+3  1d10/1d8  + 1  120%
9  +6/+3  1d10/1d8  + 1  130%
10  +7/+4/+1  1d10/1d8  + 2  130%
11  +8/+5/+2  1d10/1d8  + 2  130%
12  +9/+6/+3  1d12/1d10  + 2  140%
13  +9/+6/+3  1d12/1d10  + 2  140%
14  +10/+7/+4/+1  1d12/1d10  + 2  140%
15  +11/+8/+5/+2  1d12/1d10  + 3  150%
16  +12/+9/+6/+3  1d20/2d6  + 3  150%
17  +12/+9/+6/+3  1d20/2d6  + 3  150%
18  +13/+10/+7/+4/+1  1d20/2d6  + 3  160%
19  +14/+11/+8/+5/+2  1d20/2d6  + 3  160%
20  +15/+12/+9/+6/+3  1d20/2d6  + 4  160%

Epic Monk

An epic monk's speed, power, grace and force of will are unmatched mortal beings. Her powers continue to multiply as he steps away the mortal shell and accepts an inner tranquility that lesser characters cannot even dream of.
 

  • Hit Die: d8
  • Skill Points: 4 + Intelligence Modifier
  • Bonus Feats: 25, 30, 35, 40
  • Epic Monk Bonus Feats:
  • Epic Special: Every 3 levels, the monk's movement speed will by an additional 10%.

 

Note: The term "ki" should be considered an OOC description, and does not refer to any sort of magical, divine, or supernatural power; characters do not channel ki, nor does ki exist as any sort of energy in itself. Any players who do choose to use the term as part of their RP should recognize that the ability to use "ki" based feats or abilities is the result of years of practice and extreme focus and concentration, leading to supreme muscle and nerve control. We prefer that "ki" be not used in this context at all.