(layonara wiki-sync: race DeepGnome @ nwn-haks 99d84bcc)
(layonara wiki-sync: race DeepGnome @ nwn-haks local)
 
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<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Races]]
[[Category:NWN Playable Races]]
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Latest revision as of 22:18, 30 April 2026

Deep Gnomes are not much like their cousins on the surface. They're a gruff lot and very suspicious of other races; for good reason, as they've been betrayed or waged war upon numerous times by the other races that dwell in the Deep, They are very good miners and gemcrafters and their jewelry are prized possessions, both in the Deep and on the surface.

Personality:
Deep Gnomes are distrustful, and treat every stranger as possible enemy. However, once they've given their trust, they're loyal allies. They are not a passionate people unless it comes to gems and jewelry. They love metalwork, even more if it is made to bear gems, especially crowns, necklaces or rings. They're expert crafters and don't do half-jobs, since their culture is infused with perfectionism and respect for work.

Physical Description:
Deep Gnomes are no taller than 3 or 4 feet and have grayish skin, camouflaging them against the subterranean rocks. Their eyes are black or dark gray. Males are nearly always completely bald, but if they do have hair it's more like white patches. Females usually do have hair, which also tends to be pure white.

During the ages they've lived below ground they've grown very ugly in the eyes of other races.

Relations with other races:
Deep Gnomes do not trust other races, and they rarely ally themselves with anyone, preferring to remain neutral and outside of every conflict. However, the Dark Elves hunt them with a passion, so conflict cannot always be avoided. With the guidance of their goddess however, they manage to stay hidden very well. This guidance, together with the strange magics of the Deep have given the Deep Gnomes some unique powers pertaining to hiding and resisting magic.

Alignment:
Usually neutral good.

Religion:
Deep Gnomes worship the goddess Beryl, who shares their passion for gems.

Language:

  • Common
  • Undercommon
  • Gnomish

There is no in-game equivalent for Undercommon. Player characters must have a minimum intelligence of 12 to be fluent in another language.

Names:
Names often have to do with gems. Common surnames are Gemcutter or Opalcarver. First names are a lot shorter than the names of their surface cousins.

Adventurers:
Deep Gnome adventurers are not very common as they do not like to deal with other races. The occasional Deep Gnome that does leave his home settlement is usually a bold merchant.

Notes:

  • Deep gnome is a subrace, please see the subrace system page for more information.
  • Use the Gnome NWN standard race for character creation.
  • NWN syntax entered into Subrace Field:
    • deepgnome
    • Deepgnome
    • DeepGnome
    • svirfneblin
    • Svirfneblin
  • Racial Qualities:
    • +2 Dexterity, +2 Wisdom, -2 Strength, -4 Charisma (ESA +2 DEX, -2 CON, +2 WIS, -4 CHA)
    • Spell Resistance of 10 + 1/level
    • Darkvision
    • +2 to Search and Hide checks
    • +2 Universal Saves
    • +2 Dodge Modifier to AC
    • Blur as a spell like ability
    • Blindness as a spell like ability
    • Deep Race
    • Light Sensitivity
    • Level Adjuster: 3
    • ECL at first level: 4
Name Deep Gnome
Plural Deep Gnomes
Player Race Yes
Ability Adjustments STR -2, DEX +2, WIS +2, CHA -4
Endurance 20
Favored Class Wizard
Adult Age 45
CR Modifier 1
Feats Table RACE_FEAT_SVIRF
Script Constant RACIAL_TYPE_GNOME
Description Deep Gnomes are not much like their cousins on the surface. They're a gruff lot and very suspicious of other races; for good reason, as they've been betrayed or waged war upon numerous times by the other races that dwell in the Deep, They are very good miners and gemcrafters and their jewelry are prized possessions, both in the Deep and on the surface.

Personality:
Deep Gnomes are distrustful, and treat every stranger as possible enemy. However, once they've given their trust, they're loyal allies. They are not a passionate people unless it comes to gems and jewelry. They love metalwork, even more if it is made to bear gems, especially crowns, necklaces or rings. They're expert crafters and don't do half-jobs, since their culture is infused with perfectionism and respect for work.

Physical Description:
Deep Gnomes are no taller than 3 or 4 feet and have grayish skin, camouflaging them against the subterranean rocks. Their eyes are black or dark gray. Males are nearly always completely bald, but if they do have hair it's more like white patches. Females usually do have hair, which also tends to be pure white.

During the ages they've lived below ground they've grown very ugly in the eyes of other races.

Relations with other races:
Deep Gnomes do not trust other races, and they rarely ally themselves with anyone, preferring to remain neutral and outside of every conflict. However, the Dark Elves hunt them with a passion, so conflict cannot always be avoided. With the guidance of their goddess however, they manage to stay hidden very well. This guidance, together with the strange magics of the Deep have given the Deep Gnomes some unique powers pertaining to hiding and resisting magic.

Alignment:
Usually neutral good.

Religion:
Deep Gnomes worship the goddess Beryl, who shares their passion for gems.

Language:

Common
Undercommon
Gnomish
There is no in-game equivalent for Undercommon. Player characters must have a minimum intelligence of 12 to be fluent in another language.

Names:
Names often have to do with gems. Common surnames are Gemcutter or Opalcarver. First names are a lot shorter than the names of their surface cousins.

Adventurers:
Deep Gnome adventurers are not very common as they do not like to deal with other races. The occasional Deep Gnome that does leave his home settlement is usually a bold merchant.

Deep Gnomish Ability Adjustments: -4 Cha, +2 Dex, -2 Str, +2 Wis.

Special Abilities:

- Small Stature
- Deep Race
- Spell Resistance: 10 + 1/level
+2 to all saves.
+1 size bonus to attack rolls.
+2 size bonus to AC.
+2 racial bonus to Search and Hide checks
- Blindness/Deafness as a Spell Like Ability
- Displacement as a Spell Like Ability
- Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
- Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Skill Affinity (Concentration): +2 racial bonus to Concentration checks.
- Spell Focus (Illusion): Gnomes add +2 DC to any Illusion spells they cast. This is identical to the feat.
- Dark Vision: Allows them to see better than normal in the dark.

Custom Layonara content (no stock NWN:EE equivalent).

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.