Difference between revisions of "Cone, Sonic"

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Difficulty Class, where applicable: 10 +1 for every 2 HD.<br />
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[[Difficulty Class]], where applicable: 10 +1 for every 2 HD.<br />
 
Damage, where applicable: 2d6 for every 3 HD.
 
Damage, where applicable: 2d6 for every 3 HD.
  
  
  
Cones are an effective means of dealing elemental forms of damage, as well as poison and disease, to all within a cone-shaped area of effect. The following types of Cones are available in the game:
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Cones are an effective means of dealing [[elemental]] forms of damage, as well as [[poison]] and [[disease]], to all within a cone-shaped area of effect. The following types of Cones are available in the game:
  
  
  
Direct Damage: Cone of Acid, Cone of Cold, Cone of Disease, Cone of Fire, Cone of Lightning, Cone of Poison, Sonic Cone.<br />
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Direct Damage: Cone of Acid, Cone of [[Cold]], Cone of Disease, Cone of Fire, Cone of Lightning, Cone of Poison, Sonic Cone.<br />
Miscellaneous: Iron Golem Breath (This DC 17 poison deals 1d4 Constitution damage, then death).
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Miscellaneous: Iron Golem Breath (This DC 17 poison deals 1d4 [[Constitution]] damage, then [[death]]).

Latest revision as of 21:35, 9 March 2019

Difficulty Class, where applicable: 10 +1 for every 2 HD.
Damage, where applicable: 2d6 for every 3 HD.


Cones are an effective means of dealing elemental forms of damage, as well as poison and disease, to all within a cone-shaped area of effect. The following types of Cones are available in the game:


Direct Damage: Cone of Acid, Cone of Cold, Cone of Disease, Cone of Fire, Cone of Lightning, Cone of Poison, Sonic Cone.
Miscellaneous: Iron Golem Breath (This DC 17 poison deals 1d4 Constitution damage, then death).