Difference between revisions of "Reflex (Saving Throw)"

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Reflex represents the character's ability to dodge attacks such as a <span class="FORCELINK">[[Wizard]]</span>'s <span class="FORCELINK">[[Fireball]]</span> or the lethal breath of a [[dragon]], as well as to avoid sprung traps. The character's <span class="FORCELINK">[[Dexterity]]</span> modifier is added to the Reflex saving throw.
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Reflex represents the character's ability to dodge attacks such as a [[Wizard]]'s [[Fireball]] or the lethal breath of a [[dragon]], as well as to avoid sprung traps. The character's [[Dexterity]] modifier is added to the Reflex saving throw.
  
 
[[Classes]] with high Reflex Saving throws are:
 
[[Classes]] with high Reflex Saving throws are:
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* <span class="FORCELINK">[[Agent of the Realm]]</span>
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* [[Agent of the Realm]]
* <span class="FORCELINK">[[Assassin]]</span>
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* [[Assassin]]
* <span class="FORCELINK">[[Bard]]</span>
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* [[Bard]]
* <span class="FORCELINK">Champion of [[Toran]]</span>
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* Champion of [[Toran]]
* <span class="FORCELINK">Champion of [[Vorax]]</span>
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* Champion of [[Vorax]]
* <span class="FORCELINK">[[Duelist]]</span>
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* [[Duelist]]
* <span class="FORCELINK">[[Monk]]</span>
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* [[Monk]]
* <span class="FORCELINK">[[Rogue]]</span>
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* [[Rogue]]
* <span class="FORCELINK">[[Sacred Fist]]</span>
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* [[Sacred Fist]]
* <span class="FORCELINK">[[Shadowdancer]]</span>
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* [[Shadowdancer]]
* <span class="FORCELINK">[[Shifter]]</span>
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* [[Shifter]]
* <span class="FORCELINK">[[Skald]]</span>
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* [[Skald]]
* <span class="FORCELINK">[[Weapon Master]]</span>
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* [[Weapon Master]]

Latest revision as of 15:08, 11 March 2019

Reflex represents the character's ability to dodge attacks such as a Wizard's Fireball or the lethal breath of a dragon, as well as to avoid sprung traps. The character's Dexterity modifier is added to the Reflex saving throw.

Classes with high Reflex Saving throws are: