Difference between revisions of "Reflex (Saving Throw)"
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− | Reflex represents the character's ability to dodge attacks such as a | + | Reflex represents the character's ability to dodge attacks such as a [[Wizard]]'s [[Fireball]] or the lethal breath of a [[dragon]], as well as to avoid sprung traps. The character's [[Dexterity]] modifier is added to the Reflex saving throw. |
[[Classes]] with high Reflex Saving throws are: | [[Classes]] with high Reflex Saving throws are: | ||
Line 5: | Line 5: | ||
− | * | + | * [[Agent of the Realm]] |
− | * | + | * [[Assassin]] |
− | * | + | * [[Bard]] |
− | * | + | * Champion of [[Toran]] |
− | * | + | * Champion of [[Vorax]] |
− | * | + | * [[Duelist]] |
− | * | + | * [[Monk]] |
− | * | + | * [[Rogue]] |
− | * | + | * [[Sacred Fist]] |
− | * | + | * [[Shadowdancer]] |
− | * | + | * [[Shifter]] |
− | * | + | * [[Skald]] |
− | * | + | * [[Weapon Master]] |
Latest revision as of 15:08, 11 March 2019
Reflex represents the character's ability to dodge attacks such as a Wizard's Fireball or the lethal breath of a dragon, as well as to avoid sprung traps. The character's Dexterity modifier is added to the Reflex saving throw.
Classes with high Reflex Saving throws are:
- Agent of the Realm
- Assassin
- Bard
- Champion of Toran
- Champion of Vorax
- Duelist
- Monk
- Rogue
- Sacred Fist
- Shadowdancer
- Shifter
- Skald
- Weapon Master