Difference between revisions of "Fortitude"

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Fortitude measures your character's ability to stand up to massive physical punishment, such as poison, paralysis and instant death magic. Your Constitution modifier is added to your Fortitude saving throw.
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Fortitude measures your character's ability to stand up to massive physical punishment, such as poison, paralysis and instant [[death]] magic. Your [[Constitution]] modifier is added to your Fortitude saving throw.
  
Classes with high Fortitude Saving Throws are:
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[[Classes]] with high Fortitude [[Saving Throws]] are:
  
* Arcane Archer
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* [[Arcane Archer]]
* Barbarian
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* [[Barbarian]]
* Battlerager
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* [[Battlerager]]
* Bear Warrior
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* [[Bear Warrior]]
* Champion of Toran
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* Champion of [[Toran]]
* Champion of Vorax
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* Champion of [[Vorax]]
* Cleric
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* [[Cleric]]
* Druid
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* [[Druid]]
* Dwarven Defender
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* [[Dwarven Defender]]
* Fighter
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* [[Fighter]]
* Monk
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* [[Monk]]
* Paladin
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* [[Paladin]]
* Pale Master
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* [[Pale Master]]
* Ranger
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* [[Ranger]]
* Red Dragon Disciple
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* Red [[Dragon]] Disciple
* Shifter
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* [[Shifter]]
* Spellsword
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* [[Spellsword]]
* Undead Slayer
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* [[Undead]] Slayer
* Unholy Champion of Corath
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* Unholy Champion of [[Corath]]
* Unholy Champion of Pyrtechon
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* Unholy Champion of [[Pyrtechon]]

Latest revision as of 08:00, 12 June 2019

Fortitude measures your character's ability to stand up to massive physical punishment, such as poison, paralysis and instant death magic. Your Constitution modifier is added to your Fortitude saving throw.

Classes with high Fortitude Saving Throws are: