Difference between revisions of "Paladin"

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<span class="DROPCAP">P</span>aladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test'an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead.
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<span class="DROPCAP">P</span>aladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test'an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of [[virtue]], warding off [[harm]], protecting from [[disease]], healing, and guarding against [[fear]]. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy [[evil]]. Experienced paladins can smite evil foes and turn away [[undead]].
  
Not every deity sponsors an order of paladins, only Aeridin, Lucinda, Rofirein Toran, and Vorax require holy warriors beyond their normal clergy. All Paladin characters must follow one of these deities.
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Not every deity sponsors an order of paladins, only [[Aeridin]], [[Lucinda]], [[Rofirein]] [[Toran]], and [[Vorax]] require holy warriors beyond their normal clergy. All Paladin characters must follow one of these [[deities]].
  
* Alignment: Must be Lawful Good
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* Alignment: Must be [[Lawful Good]]
 
* Hit Die: d10
 
* Hit Die: d10
* Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)
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* Proficiencies: Armor ([[Light]], Medium, Heavy), Shields, Weapons (Simple, Martial)
* Skill Points: 2 + Intelligence Modifier
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* Skill Points: 2 + [[Intelligence]] Modifier
* Class Skills:
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* [[Class Skills]]:
 
** Concentration
 
** Concentration
** Craft Armor
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** [[Craft Armor]]
** Craft Weapon
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** [[Craft Weapon]]
 
** Discipline
 
** Discipline
 
** Gather Information
 
** Gather Information
** Heal (Skill)
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** [[Heal]] (Skill)
 
** Lore
 
** Lore
 
** Parry
 
** Parry
 
** Persuade
 
** Persuade
 
** Taunt
 
** Taunt
* High Saving Throw(s): Fortitude
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* High Saving Throw(s): [[Fortitude]]
 
* BAB: Main
 
* BAB: Main
* Spellcasting: Divine (Wisdom based, armor related chance of spell failure is ignored.) Must have a Wisdom score of 10 + spell level to cast a spell.
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* Spellcasting: Divine ([[Wisdom]] based, armor related chance of spell failure is ignored.) Must have a Wisdom score of 10 + spell level to cast a spell.
  
 
Ex-Paladins:<br />
 
Ex-Paladins:<br />
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</div>
 
</div>
Abilities:
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[[Abilities]]:
  
 
* Level 1
 
* Level 1
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** Smite Evil
 
** Smite Evil
 
* Level 3
 
* Level 3
** Remove Disease (Feat)
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** [[Remove Disease]] (Feat)
 
** Turn Undead
 
** Turn Undead
 
* Level 14
 
* Level 14
** Paladin Warhorse
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** [[Paladin Warhorse]]
  
 
Spells per Day
 
Spells per Day
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</div>
 
</div>
Epic Paladin<br />
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[[Epic Paladin]]<br />
 
<span class="DROPCAP">S</span>tanding at the forefront of the battle against chaos and evil in the world, the epic paladin shines as a beacon of hope to all who fight the good fight.<br />
 
<span class="DROPCAP">S</span>tanding at the forefront of the battle against chaos and evil in the world, the epic paladin shines as a beacon of hope to all who fight the good fight.<br />
 
 
 
 
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* Hit Die: d10
 
* Hit Die: d10
 
* Skill Points: 2 + Intelligence Modifier
 
* Skill Points: 2 + Intelligence Modifier
* Bonus Feats: 23, 26, 29, 32, 35, 38
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* Bonus [[Feats]]: 23, 26, 29, 32, 35, 38
 
* Epic Paladin Bonus Feats:
 
* Epic Paladin Bonus Feats:
 
** Armor Skin
 
** Armor Skin

Revision as of 00:18, 10 March 2019

Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test'an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead.

Not every deity sponsors an order of paladins, only Aeridin, Lucinda, Rofirein Toran, and Vorax require holy warriors beyond their normal clergy. All Paladin characters must follow one of these deities.

  • Alignment: Must be Lawful Good
  • Hit Die: d10
  • Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)
  • Skill Points: 2 + Intelligence Modifier
  • Class Skills:
  • High Saving Throw(s): Fortitude
  • BAB: Main
  • Spellcasting: Divine (Wisdom based, armor related chance of spell failure is ignored.) Must have a Wisdom score of 10 + spell level to cast a spell.

Ex-Paladins:
A paladin that is no longer lawful good cannot gain levels until their alignment is lawful good again.

 

Abilities:

  • Level 1
    • Divine Grace
    • Divine Health
    • Lay on Hands
  • Level 2
    • Aura of Courage
    • Smite Evil
  • Level 3
  • Level 14

Spells per Day

Level  1  2  3  4
1  -  -  -  -
2  -  -  -  -
3  -  -  -  -
4  0  -  -  -
5  0  -  -  -
6  1  -  -  -
7  1  -  -  -
8  1  0  -  -
9  1  0  -  -
10  1  1  -  -
11  1  1  0  -
12  1  1  1  -
13  1  1  1  -
14  1  1  1  0
15  2  1  1  1
16  2  2  1  1
17  2  2  2  1
18  3  2  2  1
19  3  3  3  2
20  3  3  3  3

 

 

Epic Paladin
Standing at the forefront of the battle against chaos and evil in the world, the epic paladin shines as a beacon of hope to all who fight the good fight.
 

  • Hit Die: d10
  • Skill Points: 2 + Intelligence Modifier
  • Bonus Feats: 23, 26, 29, 32, 35, 38
  • Epic Paladin Bonus Feats:
    • Armor Skin
    • Devastating Critical
    • Epic Toughness
    • Epic Weapon Focus
    • Epic Prowess
    • Epic Reputation
    • Great Smiting
    • Improved Combat Casting
    • Overwhelming Critical
    • Perfect Health
    • Planar Turning