Half Giants are as hard as the life they lead. Like most half-breed races, Half Giants are usually never fully accepted by either of their parents races. However, their natural strength and health make them hearty workers. Among Humans, a Half Giant can usually pass as a Barbarian due to his immense size and sturdy build.
Half Giants tend to have the gruff, no-nonsense demeanor of a Dwarf. They tend to brood. However, they are often driven to prove themselves and their ambition has few limits.
Unlike a Half Elf who tends to represent a blend of both of his parents, a Half Giant tends to break this mold. Half Giants are well muscled individuals with little to no body fat. They typically stand 6½ to 8 feet in height and weigh from 250 to 400 pounds. Females tend to be only slightly smaller but are as well muscled and athletic as any male. All Half Giants, including females, are totally hairless, something most giants find disturbing. They tend to have large foreheads, a gift of the Giant parent. Half Giants reach maturity at about age 18 and can live to be 100 years old. Most Half Giants result from the mating of a giant male with a human female although the reverse condition has been know to happen. Few Half Giants ever settle down, those that do however, produce strong and healthy offspring.
Half Giants as a general rule tend to get along well with both their parent races, and have better relations with both than, say, Half Elves. They dislike Half Orcs and find Elves to be self-centered and distant. Half Giants are generally creatures of strength and action and they will work well with those of similar mentality, barring Half Orcs.
Half Giants are as diverse as humans in alignment. Few, however, fall into the extremes of Lawful Good or Chaotic Evil; instead they are usually somewhere in between, tending to the chaotic.
All PC Half Giants must be submitted as one of the following alignments: True Neutral, Chaotic Neutral, or Neutral Evil. Yes this effectively eliminates a Half Giant Monk. The lone exception to this rule is if a Half Giant is submitted as a cleric of Az'atta, in which case they may submit with a Good alignment. Because Half Giants cannot be Lawful, Lawful Evil is not open as an alignment on submission for this race.
Half Giant Lands:
Half Giants have no lands of their own. They are usually widely accepted among humans. Their acceptance in giant lands is equal to that of a Human or Half Elf.
Those raised by Humans tend to favor Vorax due to their affinity for battle. However Human raised Half Giants have been known to worship any number of gods, reflecting the diversity among their human parents.
Half-giants are readily fluent in common and in Giant if raised in both giant and common languages. Half-giants raised by giants tend to speak Common with Giant grammar. At the moment, there is no in-game equivalent for the Giant language.
Player characters must have a minimum intelligence of 12 to be fluent in another language.
Half Giants favor hard, powerful names with strong consonants and few syllables. Half Giants that are given human names tend to change them when they come of age.
Half Giants tend to make their careers where their strength can work to their advantage. Half Giants are commonly found fighting in the games, working in the military, or testing their mettle against the many adventures in the world. . While Half Giants may occur in any of the giant types, player character half-giants are only of the hill giant variety and thus cannot be lawful.
- Half giant is a subrace, please see the subrace system page for more information.
- Use the Half Orc NWN standard race for character creation.
- NWN syntax entered into Subrace Field:
- Racial Qualities:
- Half giants count as large creatures.
- They can wield two-handed weapons in one hand. In addition they can not wield tiny weapons, including magic wands. Double-weapons, such as the Orc Double-Axe, still require both hands.
- You do not suffer a penalty when using the Knockdown feat on large creatures, and gain bonuses against smaller creatures. A character with Improved Knockdown counts as Huge when he/she makes a Knockdown attack.
- The feat Weapon Finesse will not grant a large creature the ability to use his/her Dexterity modifier for melee attacks with medium weapons, such as longswords.